DJGPP Frequently-Asked Questions List

Edition 2.10, for DJGPP Version 2.01

January 1997

by Eli Zaretskii

This is the DJGPP Frequently-Asked Questions List.

Copyright (C) 1994, 1995, 1996, 1997 Eli Zaretskii

This is the second edition of the FAQ list, and is consistent with version 2.01 of DJGPP.

This FAQ list may be freely distributed with the DJGPP package or any part thereof, provided this copyright notice is left intact on all copies.

DJGPP FAQ List

In DJGPP (see DJGPP overview), a 32-bit compiler and programming environment, originally written for Unix machines, meet a 16-bit MS-DOS operating system. Programmers who work in this environment have to master a large body of knowledge from both Unix and MS-DOS, especially if they want to use some advanced features, like interrupt handling, directly accessing peripheral devices, etc.

But because the DJGPP project is a product of a group of volunteers, there isn't always enough time (or patience, or money ;-) to produce documentation which will describe all the subtle features and pitfalls a user should know about. The documentation of DJGPP-specific utilities and issues is therefore minimal, leaving wide space for confusion, in newcomers and veterans alike, and making the DJGPP learning curve quite a steep one.

This FAQ list is an attempt to take the sting out of that learning curve, by supplying solutions for problems which are known to puzzle DJGPP users. (Another solution would be to pay to DJ Delorie and other people who developed DJGPP to produce more documentation ;-) .

This is Edition 2.10 of the FAQ, last updated 19 January 1997, for DJGPP Version 2.01.

Another place to look for DJGPP documentation is the DJGPP Knowledge Base.

Brennan Underwood maintains a home page which is another valuable source for information about DJGPP.

You can browse the HTML version of this FAQ list on line at the DJ Delorie's Web server.

If you browse this FAQ at DJ Delorie's server now, you can get the source distribution of the FAQ right here.

Also available from the DJ's server: FAQ in all the supported formats.

A previous version of this FAQ was translated into French, also available through the WWW.

The following master menu lists the major topics in this FAQ list, including all the indices.

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1. If You Are In a Hurry

Q: Do you really mean I have to read this looongish FAQ list to get my answers?

Q: I have this problem which I absolutely MUST solve NOW! What do I do?


A : No, you don't need to read all of the FAQ unless you want to (although this is by all means recommended). The questions in this document are listed, as much as possible, in the order they appear when one goes through getting DJGPP, installing it and using it. To quickly find an answer to your question, first look at the Table of Contents. If that doesn't help, try the indices at the end of this manual. You can either look up your question by program name, or by topic name. If you don't find anything appropriate, search this FAQ for words which are pertinent to your problem. For those in a real hurry, here are some pointers to the most important topics in this FAQ list:

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2. What is DJGPP?

Q: What is DJGPP?


A : DJGPP is a port of GNU C/C++ compiler and development tools to 32-bit, protected-mode environment on Intel 32-bit CPUs running MS-DOS and compatible operating systems, by DJ Delorie and friends. Starting from v2.0, DJGPP programs do not need a separate extender program, only a DPMI server to run; DJGPP includes a free 32-bit DPMI server which allows for a 32-bit, 4 GByte flat address space and up to 256 MBytes of virtual memory, a compiler which produces 32-bit protected-mode code, and a suite of GNU development tools ported to MS-DOS. These provide for a development environment which specifically favors porting Unix programs, but is also suitable for writing new code (for example, the DOS version of the well-known game Quake by id Software was compiled with DJGPP). With a few exceptions (notably, some of the C++ class libraries), DJGPP is free which makes it deal for developing free and commercial software alike.

DJ Delorie is the developer and principal maintainer of DJGPP, but anyone is welcome and encouraged to contribute.

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3. Hardware and Software Requirements

This chapter describes what are the hardware and software which will allow you to use DJGPP. Minimum, "reasonable" and optimal system configurations are listed.

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3.1 The minimum system requirements for using DJGPP

Q: What are the minimum system requirements for using DJGPP?

Q: Will DJGPP run on my brand-new Acme i986DX7/300 PC with a SCSI-III 10-Terabyte disk drive under MulticOS/42 v7.99 operating system?


A : DJGPP requires at least 386SX CPU and between 15 and 35 MB of free disk space (see more details on this below), including space for the software installation and some swap space. A minimum of 64K of system memory is enough for DJGPP to run with the CWSDPMI free DPMI host (most other DPMI hosts will require much more), but at least 2.5MB of free extended RAM is recommended for reasonably fast compilation of large source files (4MB for compiling large C++ programs); you might see painfully slow compiles for large sources if you don't have at least that much. If your machine doesn't have a numeric co-processor, you will need to install an emulator to run floating-point code (DJGPP provides such an emulator) or link your applications with a special emulator library (also provided with DJGPP).

DJGPP will run under native DOS; any other operating system is OK if it includes a DPMI server. Environments known to run DJGPP besides native DOS: Windows 3.1 & 3.11 DOS box, OS/2 (including Warp) DOS box, Windows 95/DOS 7, Windows NT (on Intel CPUs), Novell NWDOS 7 and Caldera's OpenDOS (but several people have found the DPMI services of NWDOS and OpendDOS incompatible with DJGPP, so they should probably be turned off and CWSDPMI used instead), and Linux DOSEmu environment.

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3.2 Does it really work under OS/2?

Q: You tell me it will work under OS/2, but I'm experiencing strange crashes after several compilations ...

Q: DJGPP Make crashes when I run it on OS/2!


A : There was a bug in the DPMI server of the old OS/2 versions, which was triggered by spawning child processes (like GCC does when it invokes the various compiler passes). Current versions of OS/2 don't have that bug, so DJGPP programs should run fine under OS/2. If you can't make this happen, chances are that your setup is incorrect. One system parameter that can cause problems with DJGPP (reportedly, Make crashes if it isn't set correctly) is DPMI_DOS_API. Setting it to ENABLED instead of the default AUTO should solve the problem. I'm also told that experimenting with the value of DPMI_MEMORY_LIMIT sometimes solves problems on OS/2.

If the above doesn't help, please post the details of the crashes you see to the DJGPP News group (see description of the DJGPP news group) or mailing list (see how to post to the mailing list), and somebody will help you.

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3.3 Will it work under Windows/NT?

Q: What about Windows NT?


A : Current Windows NT versions support DPMI programs in the DOS box, so DJGPP programs should in general run fine under NT (but see the list of possible problems below). Therefore, beginning with DJGPP v2.0, the distribution doesn't include real-mode gcc.exe anymore, as it is not needed.

The DPMI server built into NT (and Windows 95) loses selectors with each child program that is invoked by a DJGPP program, so after about two thousand calls to functions from the spawnXX family you can see an error message like this:


       Load error: no DPMI selectors

This problem is likely to afflict only DJGPP ports of Unix shells (such as bash), since no other DJGPP program, not even Make, is likely to call so many child programs before it exits. The only known work-around is to exit the shell every now and then, because when all the available selectors are exhausted, the DOS box will crash. I'm told that Make was seen crashing on long Makefiles on Windows 95, where the selectors are lost at even higher rate than on NT. If you ever run a very long Makefile and see Make crash, just run Make again, and it will pick up where the crashed session has left off.

Note that the long filename API (the special LFN-aware functions of Int 21h) for DOS box is not supported by current versions of Win/NT, so you cannot have long filenames there from DJGPP programs.

You might have problems with using the SVGA modes of your video card under Win/NT. That is because NT doesn't allow direct access to the SVGA registers, without which it is impossible to recognize the type of the SVGA and employ its capabilities. For example, a user reported that GRX functions and the MODETEST.EXE program thought that only a standard VGA was installed, whereas he had an S3 card. There is nothing you can do about this feature of Win/NT; that is the price you pay for the stability and protection you get under this OS (a runaway program that accesses hardware registers can wipe out your disk or wedge the entire system cold). However, I'm told that Win/NT 4.0 supports DirectX which is a method of accessing screen, audio and other peripherals directly, so it's possible to use full GRX graphics capabilities there.

Programs that use the "nearptr" facility of DJGPP to access absolute memory addresses (e.g., for memory-mapped devices) won't work on NT, because its DPMI server silently ignores functions that set huge limits on selectors. Since the default algorithm which allocates memory from the DPMI server needs to set such huge limit in some rare cases, there's a small probability that a program will fail or crash even if it doesn't set selector limits in user code. It is best to use the Unix-style sbrk algorithm in programs that run on Windows/NT. See the library docs for _crt0_startup_flags where the _CRT0_FLAG_UNIX_SBRK bit is explained, for more info on this issue. If you cannot switch to the Unixy sbrk (e.g., if you don't have access to its source), I'm told that sometimes such problems can be worked around if you run DJGPP programs in a full-screen session; your mileage may vary.

Some people report that NT servers cause much more problems than NT workstations of the same version and build. It seems that these problems usually mean that NT installation was done incorrectly (maybe it is much harder to get it right with a server than with a workstation?). If you have such problems, try to install a workstation, or re-install the server, and see if that helps. And if you gain some insight as to why servers like DJGPP less than workstations, please tell what you've learned.

The Cygnus Win32 project is another (unrelated to DJGPP) port of GCC and development tools to WinNT and Win95 platforms, which specifically targets development of Windows programs. It is available from the Cygnus archives or through the Web.

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3.4 Can it run under Linux?

Q: You say it works on Linux, but I seem to be unable to run the compiler from within Make...

Q: I can run DJGPP on Linux, but Make crashes with SIGFPE on even the simplest Makefiles!


A : Versions of Linux which were released before 13 March 1996 need a patch to be able to reliably run nested DJGPP programs. That patch was posted to the DJGPP mailing list and is available from the DJGPP mail archives. If you prefer to download that patch via ftp, you can find it on the DJGPP ftp server.

You might also need to edit the RAM section of the dosemu.conf file to make it comfortable for DJGPP. I suggest setting dpmi and xms to 16MB and ems to 4MB.

Some users reported that Make, and possibly other programs which use floating point computations, crash in DOSEmu environment on systems without an FPU, even if you set the 387 and EMU387 environment variables correctly (as explained in Setting up the FP emulator, below). The only known work-around is to not use floating point or to upgrade your machine hardware. It is possible that newer versions of Linux might solve this problem too, so try upgrading your Linux software.

If your only problem is to run GNU Make, get the latest DJGPP port of Make, since ports of Make 3.75 or later can be configured to not issue FP instructions at all.

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3.5 Can I run it on a 286?

Q: Why can't I run DJGPP on my 286? It has protected mode also...


A : True, but the protected mode isn't an issue here. Gcc doesn't care much about memory protection, but it does care to run on a 32-bit processor, which the 286 isn't. A 386 or better CPU really is required.

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3.6 MS-Windows applications and DJGPP

Q: Can I write MS-Windows applications with DJGPP?


A : Currently, you can only run DJGPP programs under Windows as DOS apps (i.e. inside DOS Box). If you need to write true Windows apps, you will have to use auxiliary tools. One possibility is to use the RSX extender with EMX port of GCC and RSXWDK kit for Windows. You can get RSX by anonymous ftp. People who tried using this package with DJGPP report that you must download and unzip the RSXWDK2 source archive, not only the binaries (otherwise you'll get General Protection Faults when you try to run DJGPP programs). If you cannot reach the above site (some people say that it has closed its anonymous access), try looking on an alternative site. Other locations to look are RSXWDK on Cica mirrors, or RSXWDK on any of the TeX Archive Network sites.

Another problem with RSXWDK is that the Makefiles there are written for ndmake, so they should be rewritten for GNU Make to work. Some more hacking of Makefiles might be required due to the fact that they are set to work with EMX, and assume you unpacked everything into /rsxwdk. You will also have to recompile the libraries as they were compiled with DJGPP v1.x, and hack the v2 startup file crt0.s along the same lines as the v1 version which comes with RSXWDK. (crt0.s comes with the DJGPP source distribution, djlsr201.zip.)

Apart from RSXWDK, you will need a windows.h header file. One place to find it is with the WINE distribution (you'll have to add -DWINELIB to CFLAGS when compiling). However, be warned that this is a complete rewrite of the original, and might produce error messages when used to compile Windows apps. I don't know about a better solution except using windows.h from a commercial compiler, which might get you into legal trouble.

You will also need a help compiler, or try at the Microsoft ftp site. I'm told that, legally, you must already have purchased a help compiler from Microsoft to use either one of these.

A resource compiler is also required. RSXNT (below) includes one such, but I didn't yet hear any success stories using it. Anybody?

Note that, according RSXWDK's author, that package is meant for those who already have working debugged Windows applications and are simply looking to port them to 32-bit code. Therefore, some crucial parts of a development environment (like a debugger) are missing there. The author of RSX has recently discontinued his support of the package and switched to RSXNT project that targets Win32 (Win9x and WinNT) platforms (below).

As of this writing, nobody has reported any first-hand experience of using RSXWDK with DJGPP v2; the above is based on user reports under v1.x. If you try RSXWDK with v2.x, please post a summary of your experience.

There is also a newer Windows development tool-chain by the author of RSXWDK called RSXNT. This is targeted for Win32 platforms (Win95 and WinNT); it does have debugging tools included and has better support for DJGPP v2.x, but it needs to be registered (for a fee) if you want to develop commercial or shareware applications with it. It can be found on the same sites as RSXWDK and comes with header files from Cygnus. You can find the DJGPP-specific version of RSXNT on SimTel mirrors. The sources of all the RSXNT utilities can be found in rsxnt1.zip archive on Cica mirrors, in the win95/programr/ directory. Note that currently, due to limitations of DJGPP, you cannot produce DLLs or programs that will run on Win32s platforms with RSXNT.

Another way to develop Windows applications is to use the Cygnus GCC/GPP port. You can also download it via anonymous ftp. This one's compatible with Win32 (Win95 or WinNT, not Win32s), but requires you to comply with the GNU Copyleft system. The Cygnus distribution includes development environments which run on WinNT and Linux, targeting WinNT and Win95 platforms. Note that, as of this writing, the Cygnus port is still in early beta phase, and some nasty bugs are bound to be there. Contact Steve Chamberlain, for more details.

A better (but harder) way would be to volunteer to add Windows support to DJGPP.

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3.7 What you should buy ...

Q: What is the optimal system configuration for running DJGPP?


A : Here is the description of your dream machine (at least for the next 6 months :-) :

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3.8 What most of us will actually buy ...

Q: OK, I don't have this much money. What is the reasonable configuration?


A : If you have the following machine, you should be able to stop worrying about memory and compilation performance: This will leave you with about 8 MBytes of free extended RAM. Note that the RAM disk must be 4 MBytes to hold the output of the preprocessor for some exceedingly large source files (notably, some GCC source files). If you don't have that much RAM to spare and still want to compile very large source files, either reduce the disk cache so you can give more to RAM disk, or point TMPDIR to your hard disk and make the disk cache larger, if you can.

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3.9 How to configure your system for DJGPP?

Q: How do I configure my system to get optimal performance under DJGPP?


A : That depends on the amount of RAM you have installed in your machine. Below are some guidelines to help you.
  1. If you have 2 MBytes or less RAM installed: With this configuration, GCC will run out of free physical RAM and start paging when compiling almost any C program and all C++ programs. If you are serious about DJGPP development, you need to buy more RAM urgently.
  2. If you have 2-4 MBytes of RAM installed: With this configuration, GCC will still run out of free physical RAM and start paging when compiling large C programs and most C++ programs. Plan to buy more RAM as soon as you can.
  3. If you have 5-8 MBytes of RAM installed:
  4. If you have more than 8 MBytes of RAM:
Some people disable the delayed-write feature for safety reasons, to avoid losing files due to system crashes. If you are worried about this, you can usually gain performance without sacrificing safety by enabling delayed-write together with an option that causes the cache to flush the write-behind data before the system returns to the DOS prompt. For a SmartDrv disk cache, this is achieved by specifying /N/F switches instead of /X.

A tutorial is available on how to set up and get started with DJGPP.

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4. Where and What to Download?

This chapter explains where and how can you get DJGPP, and recommends which parts of the archive you should download.

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4.1 Where can I get DJGPP?

Q: Where can I get DJGPP?


A : Look on any SimTel.NET mirror in the pub/simtelnet/gnu/djgpp/ subdirectory.

Lately, there has been considerable confusion caused by the fact that the repository which was long known by the name SimTel is no longer called that; its new name is CCT. The name SimTel has moved (along with its originator and long-time manager, Keith Petersen) to another distribution network which uses almost the same ftp sites, but in different subdirectories. The name SimTel is copyrighted by this new distribution network, and so CCT will have to discontinue its use of that name. Experience shows that SimTel.NET (not CCT) is better managed and updates propagate there much faster, so I advise you to try using SimTel mirrors first, and fall back to CCT only if a SimTel site is unavailable to you. In particular, DJGPP version 2.01 and later wasn't even uploaded to CCT sites.

This section lists the SimTel.NET mirrors; see below, for the list of CCT sites.

The primary SimTel.NET site is:
ftp.simtel.net

Note: ftp.simtel.net is actually several ftp sites arranged in a rotating pattern of IP addresses to help balance the load and to avoid access problems due to network outages and simultaneous user limits.

Here is a list of hosts by countries that offer mirror sites:
Argentina
ftp.satlink.com
Newcastle, Australia:
ftp.iniaccess.net.au
Australia:
ftp.tas.gov.au
Australia:
sunsite.anu.edu.au
Vienna, Austria:
ftp.univie.ac.at
Brussels, Belgium:
ftp.linkline.be
Aarshot, Belgium:
ftp.tornado.be
Sao Paulo, Brazil:
ftp.unicamp.br
Brazil:
ftp.iis.com.br
Bulgaria:
ftp.eunet.bg
Ottawa, Canada:
ftp.crc.doc.ca
Vancouver, Canada:
ftp.direct.ca
Chile:
sunsite.dcc.uchile.cl
Beijing, China:
ftp.pku.edu.cn
Czech Republic:
ftp.eunet.cz
Prague, Czech Republic:
pub.vse.cz
Czech Republic:
ftp.zcu.cz
Espoo, Finland:
ftp.funet.fi
Neuilly, France:
ftp.grolier.fr
Paris, France:
ftp.ibp.fr
Germany:
ftp.mpi-sb.mpg.de
Bochum, Germany:
ftp.rz.ruhr-uni-bochum.de
Chemnitz, Germany:
ftp.tu-chemnitz.de
Heidelberg, Germany:
ftp.uni-heidelberg.de
Magdeburg, Germany:
ftp.uni-magdeburg.de
Paderborn, Germany:
ftp.uni-paderborn.de
Trier, Germany:
ftp.uni-trier.de
Wuerzburg, Germany:
ftp.rz.uni-wuerzburg.de
Athens, Greece:
ftp.ntua.gr
Hong Kong:
sunsite.ust.hk
Hong Kong:
ftp.hkstar.com
Hong Kong:
ftp.cs.cuhk.hk
Ireland:
ftp.iol.ie
Jerusalem, Israel:
ftp.huji.ac.il
Naples, Italy:
ftp.unina.it
Italy:
cis.utovrm.it
Italy:
ftp.flashnet.it
Italy:
mcftp.mclink.it
Saitama, Japan:
ftp.saitama-u.ac.jp
Saitama, Japan:
ftp.riken.go.jp
Japan:
ftp.iij.ad.jp
Japan:
ftp.u-aizu.ac.jp
Japan:
ring.aist.go.jp
Japan:
ring.asahi-net.or.jp
Japan:
ftp.web.ad.jp
Latvia:
ftp.lanet.lv
Malaysia:
ftp.jaring.my
Malaysia:
ftp.mimos.my
Mexico:
ftp.gdl.iteso.mx
Netherlands:
ftp.euro.net
Utrecht, Netherlands:
ftp.nic.surfnet.nl
Wellington, New Zealand:
ftp.vuw.ac.nz
Bergen, Norway:
ftp.bitcon.no
Krakow, Poland:
ftp.cyf-kr.edu.pl
Poznan, Poland:
ftp.man.poznan.pl
Warsaw, Poland:
ftp.icm.edu.pl
Aveiro, Portugal:
ftp.ua.pt
Portugal:
ftp.ip.pt
Romania:
ftp.sorostm.ro
Singapore:
ftp.nus.sg
Slovakia:
ftp.uakom.sk
Slovenia:
ftp.arnes.si
Johannesburg, South Africa:
ftp.is.co.za
Stellenbosch, South Africa:
ftp.sun.ac.za
Seoul, South Korea:
ftp.nuri.net
South Korea:
ftp.sogang.ac.kr
South Korea:
sunsite.snu.ac.kr
Spain:
ftp.rediris.es
Stockholm, Sweden:
ftp.sunet.se
Zurich, Switzerland:
sunsite.cnlab-switch.ch
Chung-Li, Taiwan:
ftp.ncu.edu.tw
Taipei, Taiwan:
nctuccca.edu.tw
Nonthaburi, Thailand:
ftp.nectec.or.th
Edinburgh, UK:
emwac.ed.ac.uk
Lancaster, UK:
micros.hensa.ac.uk
London, UK:
sunsite.doc.ic.ac.uk
London, UK:
ftp.demon.co.uk
Suffolk, UK:
ftp.flexnet.net
Concord, California, USA:
ftp.cdrom.com
California, USA:
ftp.digital.com
California, USA:
ftp.lib.sonoma.edu
Urbana, Illinois, USA:
uarchive.cso.uiuc.edu
Massachusets, USA
ftp.bu.edu
Rochester, Michigan, USA:
OAK.Oakland.Edu
New York, NY, USA:
ftp.rge.com
Oklahoma, USA:
ftp.ou.edu
Corvallis, Oregon, USA:
ftp.orst.edu
Pennsylvania, USA:
ftp.epix.net
Utah, USA:
ftp.cyber-naut.com
Virginia, USA:
mirrors.aol.com

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4.2 CCT sites

Q: Where can I find the nearest CCT site?


A : Look up the site nearest to you in the list below: Note that the copyright to the name "SimTel" is owned by Walnut Creek which sponsors the SimTel.NET repository, so the CCT mirrors are in the process of renaming their directories to Coast. Therefore, if you don't find the directories listed below, replace "SimTel" by "Coast" and try again.

The primary CCT site is in Detroit, Michigan, USA:
ftp.coast.net.

Here is a list of hosts by countries that offer mirror sites:
Canberra, Australia:
archie.au
Edmonton, AB, Canada:
ftp.agt.net
Prague, Czech Republic:
pub.vse.cz
London, England:
src.doc.ic.ac.uk
Liverpool, England:
ftp.mersinet.co.uk
London, England:
ftp.demon.co.uk
Chemnitz, Germany:
ftp.tu-chemnitz.de
Mainz, Germany:
ftp.uni-mainz.de
Tuebingen, Germany:
ftp.uni-tuebingen.de
Hong Kong:
ftp.cs.cuhk.hk
Hong Kong:
sunsite.ust.hk
Dublin, Ireland:
ftp.hea.ie
Haifa, Israel:
ftp.technion.ac.il
Naples, Italy:
ftp.unina.it
Pisa, Italy:
cnuce-arch.cnr.it
Rome, Italy:
ftp.flashnet.it
Rome, Italy:
cis.utovrm.it
Tokyo, Japan:
ftp.crl.go.jp
Tokyo, Japan:
ftp.web.ad.jp
Tokyo, Japan:
ring.aist.go.jp
Tokyo, Japan:
ring.asahi-net.or.jp
Seoul, Korea:
ftp.kornet.nm.kr
Seoul, Korea:
ftp.nowcom.co.kr
Utrecht, Netherlands:
ftp.nic.surfnet.nl
Poznan, Poland:
ftp.man.poznan.pl
Warsaw, Poland:
ftp.icm.edu.pl
Moscow, Russia:
ftp.radio-msu.net
Singapore:
ftp.singnet.com.sg
Slovak Republic:
ftp.uakom.sk
Taipei, Taiwan:
nctuccca.edu.tw
Bangkok, Thailand:
ftp.bu.ac.th
Sunnyvale, CA, USA:
ftp.drcdrom.com
Note that DJGPP was moved to the SimTel/vendors/ directory on most CCT mirrors about a year ago. This is because CCT claims a compilation copyright on its collection, to prevent people from copying the CD-ROMs which are distributed by CCT. The GNU GPL prohibits any restrictions, even on compilations. So, FSF asked for GNU and GNU-related files to be moved to a separate directory to keep people from accidentally thinking that their rights were being reduced.

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4.3 How do I download DJGPP?

Q: How do I download files from these sites?


A : FTP to the nearest site, log in as anonymous, give your full e-mail address as password, and chdir to the djgpp subdirectory (the exact path to it might be different on different mirrors, check out the DJGPP archive path, for your nearest mirror.). Then issue the binary command and download files you need (see the list of required files) with the get or mget commands.

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4.4 What if I don't know what FTP is?

Q: What is that FTP thing? I only use Mosaic for Internet access.


A : OK, here are some URLs for your Web browser: You can also convert any of the mirrors' addresses listed in the list of SimTel.NET mirrors, above to a valid URL by prepending ftp:// to it. For example, here is the URL for FTP from the primary CCT FTP site.

Gopher users can access CCT files through a Gopher client.

For those of you who only have an e-mail connection to the Internet, CCT files may be also obtained by e-mail from various ftp-mail servers or through the BITNET/EARN file servers. For details send a message to the CCT list server with this command in the message body:


      get simtel-mailserver.info

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4.5 What Files to Download?

Q: What's the minimum set of .zip files I need to download?


A : This depends on what you are planning to use DJGPP for.

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4.6 How much disk space will I need?

Q: Wow, that's a lot of files. How much disk storage will I need?


A : The following lists the approximate disk space required for several major configurations, and additional storage required for some optional packages:

     Execution-only environment..................300 KBytes
     Developing C programs.......................13  MBytes
     Developing C++ programs.....................17  MBytes
     Developing Objective-C programs.............15  MBytes
     Additional storage for RHIDE................2.5 MBytes
     Additional storage for DJGPP sources........10  MBytes
     Additional storage for GDB..................1.1 MBytes
     Additional storage for Emacs................30  MBytes
     Additional storage for Flex.................280 KBytes
     Additional storage for Bison................310 KBytes
     Additional storage for Diffutils............560 KBytes
     Additional storage for Make.................520 KBytes
     Additional storage for Patch................120 KBytes
     Additional storage for Sed..................73  KBytes
     Additional storage for Graphics libraries...4   MBytes

Note that the above lists only approximate numbers. In particular, the disk cluster size can significantly change the actual disk space required by some of the distributions (those with a large number of files). The numbers above are for disks up to 512MB which have 8KB-long clusters.

In addition to the space for installing the software, you will need some free disk space for the swap file. You should leave enough free disk space to make the total virtual memory at least 20 MBytes; that will be enough for most applications. Invoke the go32-v2.exe program without arguments to see how much DPMI memory and swap space DJGPP applications can use. Depending on your DPMI host, you might need to review its virtual memory settings in addition to leaving free disk space; CWSDPMI requires only that enough free disk space be available, but other DPMI hosts have special settings to specify how much virtual memory they let their clients use, as explained below.

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4.7 Can I get away with less megabytes?

Q: The above table means that I need more than 17 MBytes for C/C++ development environment; that's about 7 1.44MB diskettes to hold even the compressed archive!! Seems to me DJGPP is afflicted by the fatware disease...

Q: Pulling that many megabytes through the net from my overloaded SimTel.NET mirror is almost impossible. Can't you prepare a ZIP archive which only includes stuff I can't do without?


A : There are a number of shareware/freeware programs floating around which allow formatting DOS diskettes to almost twice their usual capacity, so you can use less floppies. One such program is 2M, available from CCT mirrors as 2mNN.zip.

To make downloading DJGPP easier, download and compile the BatchFTP program. It allows you to submit a script of FTP commands and will repeatedly try to login into the FTP site you specify until the script is successfully completed. It is smart enough to understand the messages which the FTP server sends to you (like login refused etc.) and also is nice to the remote server by sleeping for some time between login attempts. BatchFTP is free software and can be found on many FTP sites.

BatchFTP is a Unix program; those who access the net from their PC (not by dialing into some Unix host with a shell account), can use a nice FTP-automating utility called AutoWinNet (get the file autownNN.zip from your nearest CCT mirror).

As for the minimal DJGPP installation, volunteers are welcome to prepare such an archive and make it publicly available, in the same spirit as EZ-GCC did for DJGPP v1.x.

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5. The DJGPP Documentation

This chapter explains where to find and how to read DJGPP documentation, and how to solve occasional problems with the docs system.

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5.1 Where are the documentation files?

Q: I don't see any documentation files...


A : The documentation files are in the info/ subdirectory of your main DJGPP installation directory. You will need a program to read these docs, which are hypertext structured files. You have several choices:
  1. Use the stand-alone Info reader.

    Get the file txi390b.zip, which includes INFO.EXE and its docs. Unzip it and run Info. It will bring up a (hopefully) self-explanatory online help system. Confused? Press ? to see the list of all Info commands. Still confused? Press h to have Info take you on a guided tour through its commands and features.

  2. Use the Info command of your favorite editor.

    If you use Emacs, you already know about Info. (What's that? You don't? Type C-h i and you will get the top-level menu of all the Info topics.) RHIDE also has an integrated Info reader, which is the core of its help system.

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5.2 How to read the docs without Info?

Q: I'm too old/lazy/busy to learn yet another browser, and I despise uGNUsable programs like Emacs. How in the world can I read the DJGPP docs??


A : Info files are almost plain ASCII files, so you should be able to view them with your favorite text file browser or editor. You will lose the hypertext structure and you might have a hard time finding the next chapter (hint: look up the name of the Next node at the beginning of this node, then use the search commands of the browser, or the Grep program, to find that name), but other than that you will see all the text.

Anthony Appleyard has translated the Info files for GNU C/C++ Compiler (gcc.iNN) and GNU C Preprocessor (cpp.iNN) into ISO-8859 (aka plain ASCII), and Stephen Turnbull has made them available on his anonymous ftp and WWW server. You can get them as gcc.txt and preprocessor.txt by anonymous ftp; or get them with your Web browser.

You can also produce pure ASCII files yourself, if you have their Texinfo sources. These are usually called *.txi or *.tex and should be included with the source distribution of every package. To produce an ASCII file foo.txt from the Texinfo file foo.txi, invoke the Makeinfo program like this:


      makeinfo --no-split --no-headers --output foo.txt foo.txi

The Makeinfo program is part of the Texinfo distribution which is available in txi390b.zip.

If you prefer reading the docs through the Web, point your Web browser to the docs page of the DJGPP Web site.

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5.3 How to print the docs?

Q: I like my docs the old way: printed on paper, stacked near my workplace. How can I print the documentation files which come with DJGPP?


A : You will need to get and install a program called TeX or its work-alike, like LaTeX or emTeX. (They are NOT part of DJGPP.) Then run your TeX work-alike on the docs' source files (called *.txi or *.tex) which you get with the source distribution of every package you download. You will get a .dvi file which you can print; or you can run a DVI-to-PostScript converter such as DVIPS to produce a PostScript output. DVIPS is a free program; you can find it on SimTel.NET mirrors.

DJGPP comes with a program called TEXI2PS which can convert *.txi files to a crude PostScript; try it if you don't care much about the appearance of the printed docs.

If TeX won't run, check that you have the file texinfo.tex which defines the TeX macros specific to Texinfo files. If you don't, get the latest GNU or DJGPP Texinfo distribution which includes that file.

If you'd like to produce printed docs of the library reference, TeX might complain that it cannot find a file named libc2.tex. This file is generated from all the *.txh files in the DJGPP source distribution (djlsr201.zip). In order to build this file, you need to install djlsr201.zip, then go to the src/libc directory and type this from the DOS command prompt:


       make -C ../mkdoc
       make doc

If the above command fails due to unresolved externals, you will need to edit the file makefile in the mkdoc directory. It has a line which calls ld (the linker), where you should change -lgcc -lc into -lgcc -lc -lgcc. Save makefile and try the above commands again.

Note that some documentation files (notably, those for GCC) will produce voluminous print-outs. You have been warned!

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5.4 Where can I find docs in PostScript?

Q: I don't have all these fancy packages, and I don't have disk space to install them in the first place. Can't you guys just include with DJGPP a set of ready-to-print PostScript files?


A : They are very large and would eat up too much storage (much more than the fancy packages you don't want to install). Most of the people read the docs on-line and never print them anyway. Sorry.

However, some Good Samaritans from all across the Net have taken time and effort to produce the docs in PostScript format and made them available by anonymous ftp. The most full set of docs for the latest versions of GNU software is available in plain ASCII, zip and tar.gz format by anonymous ftp from phi.sinica.edu.tw; they are all for A4 paper. Other places to look for PostScript versions of GNU documentation are:

In European A4 format.
In US letter format.

Many GNU manuals in HTML (hypertext) format, suitable for reading with your Web browser, can be viewed at the DJGPP Web site.

DJGPP includes a utility called TEXI2PS which converts the Texinfo source files to crude PostScript; try it.

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5.5 Some docs are nowhere to be found...

Q: I looked in my info/ subdirectory, but I can't find docs for some of the utilities, like Sed or Gprof.


A : Download the source archive (*s.zip) for that package and look inside it, usually in the directory called man or doc.

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5.6 What are these foo.1 files?

Q: Some docs files are called foo.1 or bar.man or baz.nroff, and they seem to be written in some weird format which is very difficult to read. How can I convert them to readable text files?


A : That weird format is the troff format which is used for writing Unix manual pages. The Unix command man converts them to formatted text files which are usually displayed with a program like more or less (and here less is considered to be more than more :-) ). The formatted file includes bold and underlined letters produced by over-typing using Backspace characters. To format these files, you can choose one of these methods:

No matter which of the above methods you choose, you will need some kind of browser which understands how to show bold and underlined letters instead of backspace-over-typed characters. I suggest to download a DJGPP port of GNU Less, which uses colors to show bold and underlined letters. Alternatively, you can get the latest official GNU Less distribution which can be compiled out of the box with the Borland C compiler. (Future versions of Less will also compile with DJGPP.)

Another possibility for reading formatted man pages would be with an Emacs editor, if you use one. Emacs has a special command to read man pages, but it requires a port or a clone of a Unix man command, described above.

Beginning with version 3.6, the stand-alone Info program can also read man pages (it invokes a subsidiary program man to format them, then displays its output; see the file README.djgpp in the DJGPP Texinfo distribution for more details on how to set this up). So if you have the DJGPP Texinfo distribution, you can read man pages with Info already; if not, just download Texinfo.

Note that, for GNU packages, the man pages aren't always updated on a regular basis. If you need more up-to-date information, see the Info files.

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5.7 What if the docs don't say enough?

Q: OK, I've got the docs and have read them, but I still can't figure out some details.


A : Some ported packages include DJGPP-specific or MSDOS-specific README files (named README.dj, README.dos or some such), which explain DOS-specific issues; you should read them before any serious use of the package, or in case of any problems. If this doesn't help, download the sources and look there, or ask on the net--either the DJGPP News group or appropriate GNU News groups.

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6. When the Compiler (or Make, or Info, or ...) Crashes...

This chapter explains how to deal with certain problems which may prevent DJGPP programs from running on your machine. The first 8 items on the next menu describe specific problems; if yours isn't solved with these techniques, read the description of the general debugging procedure.

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6.1 GCC says "No DPMI"

Q: I'm trying to run gcc, but all I get is a message saying "Load error: no DPMI". What am I doing wrong?


A : You don't have a DPMI server installed, and DJGPP v2 requires it to run. You can either use one of the commercial DPMI servers (e.g., run gcc in a DOS box from Windows) or download and install CWSDPMI (v2misc/csdpmi3b.zip from SimTel.NET mirrors) which is a free DPMI server written for DJGPP.

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6.2 Buggy DPMI host or junk in DJGPP.ENV can crash v2.x programs

Q: When I try to run Info, it crashes immediately...

Q: I cannot run v2 applications: they all hang or reboot my system, while v1.x apps run OK. Is this what v2 is all about--getting me out of the DJGPP community?


A : No, believe it or not, we don't want to oust you. Your problems might be caused by a buggy DPMI (see DOS Protected Mode Interface) host installed on your machine. One DPMI host which is particularly known to be a source of trouble is the one which comes with Novell NWDOS (and also Caldera's OpenDOS, which is a derivative of NWDOS). Please see if v2.0 programs run when you disable DPMI services of your usual configuration (DJGPP programs will then use the CWSDPMI host supplied with DJGPP). To turn off the DPMI host built into Novell NWDOS and Caldera's OpenDOS, either remove the DPMI=TRUE parameter from the EMM386 command line, or type DPMI OFF from the DOS command prompt.

Another DPMI host which is known to cause problems in DJGPP is Quarterdeck's QDPMI which comes with QEMM 7.5. It was reported to cause Info and all DJGPP debuggers to crash. If you use QDPMI, upgrade to the version 7.53 or later (patches for that version are available from the Quarterdeck's ftp site), or disable QDPMI and use CWSDPMI.

Yet another cause of crashes in Info might be trailing whitespace in the DJGPP.ENV file. The telltale signs of this failure are a stack dump that is bogus or doesn't start with your `main' function, or a series of SIGSEGV that won't stop. Actually, this is a bug in the DJGPP v2.0 startup code, so any v2.0 program could crash in this way, but since the last section of stock DJGPP.ENV belongs to Info, it is the one which suffers most from this bug. Make sure your DJGPP.ENV doesn't have a ^Z character at the end (some DOS editors put it if you edit the file), and doesn't end with a blank line. Alternatively, upgrade to DJGPP v2.01 or later, where that bug is fixed.

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6.3 GCC can crash during optimization

Q: When I compile my program, the compiler crashes, but the problem seems to go away if I compile without optimization.

Q: The compiler prints "Virtual memory exhausted" and dies while compiling some long functions with some optimization options, such as -funroll-loops or -fforce-addr.


A : For some programs, this can be caused by an insufficient stack. Some source files make cc1.exe or cc1plus.exe need preposterously large amounts of stack space, but only when you turn on optimizations. (One user reported that an innocent-looking C source file required 700KB of stack before cc1.exe was able to compile it with optimizations!) Try stubediting the compiler to enlarge its stack, as described elsewhere in this FAQ, how to enlarge the stack, before you try any other remedies in this section.

GCC 2.6.0 was known to crash when optimizing, especially when compiling C++ programs, but it can also happen for later versions, especially if your code has some syntactic or semantic bug. (This is usually a genuine GCC bug, not something special to DJGPP.) Upgrade to the latest version of GCC. If that doesn't help, then narrow the offending code fragment using the #if 0 ... #endif paradigm. If this fragment includes an error, correct it and try again; if it is syntactically and semantically correct, then rewrite it as equivalent, but syntactically different one.

If GCC reports that it has exhausted virtual memory, you should first see if your swap space is large enough (run go32-v2 with no arguments) and make more free space on your disk if so. Some users have reported that GCC seems to run out of virtual memory if TMPDIR environment variable points to a RAM disk which doesn't have enough free space. Changing TMPDIR to point to a hard disk would reportedly save the day in those cases.

An undocumented GCC switch can sometimes help you zero in on the code fragment that causes GCC to crash. If you add -Q to the GCC command line, it will print the name of every function it compiles. The function that makes it crash is probably the one whose name is the last one printed, or the one after that.

You can also try to disable the strength-reduction optimizations of GCC by using the -fno-strength-reduce switch. GCC has a known bug in that type of optimization which goes back as far as version 2.5.8 and is only corrected in GCC 2.7.2.1 or later; this bug raises its ugly head on rare occasions, but is notoriously hard to hunt down when it does. (The stock v2.0 distribution should by default disable this kind of optimizations on the lib/specs file, and v2.01 comes with GCC 2.7.2.1 where that bug is fixed.)

As an extreme measure, don't optimize at all, if that's the only way to make your program compile.

Another reason for this could be some problem with your system hardware or the BIOS (like if you set an incorrect number of wait states when accessing memory). To check, try running the same compilation on another machine, or review your BIOS settings.

Yet another cause for such crashes can be connected with excess memory usage that GCC needs when compiling certain programs, which makes some DPMI hosts fail. For details about this, see CWSDPMI allocation problems, in the next section.

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6.4 What does "Fatal signal X" mean?

Q: I get "fatal signal 2" when I run GCC.

Q: When I try compiling a program, GCC aborts saying "Installation problem, cannot exec `as': No such file". What does that mean?

Q: GCC aborts with "Internal compiler error" when compiling a large C++ program.


A : When GCC reports a "signal", it really means that an error occurred trying to run one of the compiler passes. The "signal" number is the DOS error code, and 2 means "file not found" (dust off your DOS reference for other error codes). This (and the more explicit "cannot exec" message) means GCC couldn't find some program it needs to run to compile your source. Check the COMPILER_PATH environment variable or what the COMPILER_PATH line in the DJGPP.ENV file says, and make sure they point to the directory where DJGPP programs reside. Also check that the named directory has all the required programs: cpp.exe, cc1.exe, cc1plus.exe, cxxfilt.exe, gasp.exe, as.exe, ld.exe, and (for Objective-C) cc1obj.exe. A typical case is when people fail to install the Binutils package and GCC cannot find as.exe (the assembler) and ld.exe (the linker). You can use the -v switch to GCC to see what programs it invokes and which one of them causes the fatal error.

The "Internal compiler error" message usually means a genuine bug in GCC (which should be reported to FSF), but it can also happen when GCC requests additional chunk of memory, and the DPMI server fails to allocate it because it exhausts available memory for its internal tables. Release 1 of CWSDPMI can fail like this if an application asks for a large number of small memory chunks. If you use release 1 of CWSDPMI, you can enlarge the maximum space that CWSDPMI uses if you get a CWSDPMI heap-fix patch. Beginning with release 2, CWSDPMI defines a larger (6KB) default heap that is configurable by CWSPARAM program to be anywhere between 3K and 40K bytes, without recompiling CWSDPMI. You should upgrade to the latest CWSDPMI if you experience such problems.

You can also run stubedit on cc1plus.exe and enlarge its maximum stack size to 512K bytes (some people report that they needed to enlarge both the heap of CWSDPMI and the stack of the C++ compiler to make this problem go away). If you see such problems when compiling a C program, stubedit cc1.exe.

For a program that you wrote, another work-around is to use an alternative algorithm for sbrk , by putting the following somewhere in your program:


       #include <crt0.h>
       int _crt0_startup_flags = _CRT0_FLAG_UNIX_SBRK;

Note that the Unix algorithm for sbrk might cause trouble in programs that install hardware interrupts handlers.

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6.5 What does "Unknown filetype" mean?

Q: I get error messages saying "Unknown filetype" from GCC.

Q: Since a few days ago, whenever I try to run most of the DJGPP programs, they print a message "C:\DJGPP\BIN\prog.exe: not COFF" and just terminate. Help!!!


A : It might be that your DJGPP programs and/or STUBIFY.EXE are infected by a virus. (This is not a joke! It did happen to a few of us and can happen even to you.) As the DOS stub prepended to the DJGPP programs is very short, most viruses cannot attach themselves to it without overwriting the beginning of the DJGPP COFF image which specifies vital information such as location and length of various program sections, therefore triggering this error from the code in the stub that loads the COFF image.

Another possible cause of the "Unknown filetype" message is that you mix a v2.0 gcc.exe driver with cc1plus.exe, cc1.exe or other programs from an old v1.x distribution.

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6.6 You can't use QEMM auto/off mode with DJGPP

Q: Why do I get error message from CWSDPMI if I keep QEMM in auto/off mode and run DJGPP?


A : When QEMM is in auto/off mode and there isn't anything in the system that is using any of QEMM's features, the CPU remains in real mode. Normally, when CWSDPMI finds the CPU in real mode, it will try to use raw XMS services to access the extended memory. Unfortunately, when some program requests XMS services, it will cause QEMM to turn on. So if CWSDPMI tries to switch into protected mode, QEMM will trap it and give a protection violation warning. To avoid this unfortunate event (which requires a system reboot to fix), CWSDPMI first checks to see if enabling XMS caused the CPU to switch into v86 mode (meaning QEMM just turned on). If so, CWSDPMI gracefully exits after telling you it can't work in this set-up, like this:

      "Error: Using XMS switched the CPU into V86 mode."

All you have to do to work around this is force QEMM to be ON whenever you run DJGPP programs so that CWSDPMI will know how to work with it properly. To do this, just turn QEMM on before running any DJGPP program, with this command:


      c:\qemm\qemm on

(that assumes your QEMM directory is c:\qemm).

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6.7 Compiler hangs, but only when invoked from Make

Q: My compiles run OK from the command line, but hang when I invoke the compiler from Make.


A : Be sure you are invoking the correct Make program. Borland Make was reported to cause trouble when you invoke GCC with it (because Borland's programs are 16-bit DPMI clients, and the DPMI 0.9 spec doesn't allow mixing them with 32-bit DPMI clients such as DJGPP programs). It might be that another program called make.exe is found earlier on your PATH than the Make which came with DJGPP.

If you use Make compiled under DJGPP v1.x, you will also experience all kinds of trouble when invoking programs compiled under DJGPP v2. That's because v1.x programs cannot spawn v2 programs directly (the v1.x program sees that the child is a DJGPP program and tries to call go32 to run it, but v1's go32 cannot run v2 programs). The result usually will be that the child either crashes or silently exits. If that's your problem, be sure to upgrade your Make to the port distributed with v2. (Note that v2.x programs generally know how to spawn both v1.x and v2.x programs.) You can use go32-v2 to work around this limitation (see description of go32-v2, below), but I suggest doing that only if you absolutely cannot upgrade to v2's Make.

Some users report that v1.x programs might sometimes hang or reboot the machine when invoked from v2.0 Make, if the Makefile calls the v1.x program by a name longer than the 8+3 DOS filename restriction (that is usual for Makefiles that come from Unix). To work around, truncate the filename of that program in the Makefile.

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6.8 Info doesn't like some files

Q: When I run the Info browser, it tells me it cannot find the node "Top".


A : Check your installation of info files. The file DJGPP.ENV in the root of your DJGPP installation mentions the variable INFOPATH which should point to the directory where Info looks for its files. It must find there a file named dir, the file you are trying to read, and other files with .iNN or .NN extension, where NN is a number.

Assuming the above checks OK, and all the necessary info files are indeed installed in those directories (did you remember to give that -d switch to PKUNZIP?), it might be that some of the files were edited with a DOS-based editor, which converted the Newline characters to the CR/LF pairs. Some old DOS ports of Info don't like this, because this invalidates the tag tables included with the files which Info uses to quickly find the various nodes.

To solve the problem, upgrade to the latest versions of Info ported to DJGPP, which don't have this problem (beginning with version 3.6).

If you cannot upgrade for some reason, run DTOU.EXE on the offending files; it will strip the extra CR characters to make Info happy. DTOU is in the bin/ subdirectory of your main DJGPP directory.

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6.9 My problem isn't mentioned above!

Q: I've installed DJGPP just like explained in the README.* files, but when I run gcc, my machine crashes/hangs/needs cold boot.

Q: When I compile my program, gcc says "Segmentation violation" and prints all kinds of funny numbers and registers.

Q: I get errors I can't figure out when I try to compile something.


A : Add the -v switch to the GCC command line and run it again. It will print all the subprograms (compiler passes) it is running. Then you can see which subprogram caused the error, or where your machine crashes. This might give you a hint on what's wrong.

Another cause of such problems might be that your system is set up inefficiently. If GCC gets too few free RAM, it will run very slowly, and you might think it crashed when in fact it didn't. (This kind of problem usually happens on memory-starved machines.) Check out the system configuration advice, in this FAQ list and configure your system accordingly.

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6.10 I can't keep up with the error messages

Q: I want to read all the error messages that GCC throws at me, but there are so many that I can't keep up. How can I redirect them to a file?

Q: When I add -v to the GCC command line, how can I put all the voluminous output into a file, so I don't miss anything when reporting a problem?

Q: I have this nifty graphics program which bombs from time to time, but the registers and traceback info are hidden by the graphics display. How can I see it?


A : Error messages are usually written to stderr , and stock COMMAND.COM cannot redirect it. There are several alternatives to do that:
  1. You can use a shell smarter then COMMAND.COM, such as 4DOS or bash, which knows how to redirect standard error stream to a file. 4DOS is shareware and can be found on CCT mirrors, while bash is available from the DJGPP archives.
  2. You can also run your program under any one of the programs which save all screen output of programs they spawn in a file. I suggest using a program called SCRIPT, which is similar to its Unix namesake. It has an advantage of saving everything which goes to screen and showing it on the screen at the same time. You can find SCRIPT on CCT mirrors.
  3. Or you can use the REDIR program which comes with DJGPP. It also redirects standard output and/or standard error to a file, but you don't get a chance to look at the output while the program runs. Here's how to run GCC with REDIR:
    
           redir -o gcc.log -eo gcc -v ...
    
    
    (put the rest of the GCC command line instead of the dots). The messages printed by GCC will be written to the file gcc.log.

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6.11 How to search DJGPP archives for similar problems

Q: OK, I have all this voluminous output of gcc -v, but I still have no clue.


A : Your problem might be one which has already been posted and solved on the DJGPP News group. DJ Delorie has set up a searchable News group archive on his Web server. You can search the entire mailing list archives in just a few seconds. DJ's archives are always up to date, as they receive and store all posted messages automatically, but the index is updated every 24 hours, so the last day might not be searchable yet. To search the DJGPP archives, point your Web browser to the above URL and specify a list of keywords pertinent to your problem. You will get a list of messages which include those keywords; clicking on any of the messages will get the full text of that message.

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6.12 How to ask DJGPP gurus for help

Q: I've searched the news group archives, but didn't find anything helpful. I am totally lost. Help!!!

Q: I don't have time to download all these messages, not to mention looking through them. Can't you DJGPP gurus help me? Please??


A : DJGPP News group is famous for its outstanding user support. To get a fast and effective solution to your problem, you will have to supply the relevant info about your system, and describe exactly how things went wrong for you. To gather this info, do the following: Be warned that you might get several dozen messages in reply to your request; this is not meant to overflow your mailbox or sabotage your relationship with your system manager, it's just the usual friendly response of fellow DJGPP'ers to your lonely cry for help. Some of the replies might suggest what you already checked and reported in your original message, or even miss the point altogether. Be ready for this and don't flame us for trying to help you as much as we can.

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7. Compiler and Linker Performance

This chapter deals with speed of compilation and linking under DJGPP, and how they could be improved. If you already know whether the compiler or the linker is the slow part, go to the appropriate section; if not, add -v to your GCC command line and run it again. With the -v switch, GCC will print all the programs it invokes, and you will be able to tell which one is taking most of the time.

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7.1 Slow Compilation

Q: Why GCC is compiling sooo slooowww?


A : That depends on what you mean by "slow". The following table gives "normal" gcc compilation speed, in source lines per second, on a 486DX2-66:

                 |  Without optimization  |  With -O2
      -----------+------------------------+------------
      C++ source |        200             |   100
      -----------+------------------------+------------
      C   source |        430             |   250

(Btw, these numbers are about 20% faster than you will get on a 40MHz Sparc2 box.) On machines faster or slower than 486DX2-66, scale these numbers accordingly. When comparing to this table, don't forget to count header files your program #include's in the total line count. And don't check compilation speed on very short programs (like the classic "Hello, world!"), because the overhead of loading the multiple passes of the compiler will completely hide the compiler performance.

If your results are close to these (deviations of a few percent are considered "close" here), then that's as fast as you can get with GCC. If they are significantly lower, you may indeed have a problem; read on.

First, check to see if GCC pages to disk when it compiles. This is manifested by a heavy disk traffic which won't go away even if you have a large write-back disk cache installed. To be sure, disable the virtual memory services for your DPMI host (for CWSDPMI, use the CWSDPR0 as your DPMI host, or use the CWSPARAM program to point the swap file to a non-existent drive), or use PMODE/DJ as the DPMI host, then run the compilation again; if the compiler aborts with an error message saying there isn't enough memory, then it was paging in your original environment.

If paging does happen, you need to free more extended memory. If you have a RAM disk, make it smaller, or don't use it at all (it only makes compiles run about 10% faster), or make your disk cache smaller (but don't discard the disk cache altogether); if you have other programs which use extended RAM, make them use less of it. Failing all of the above, buy more RAM (see the description of reasonable configuration). Also see recommendations for optimal software configuration.

If GCC doesn't page, check the settings of your disk cache. If you don't use a cache, install one--this can slash your compilation times by as much as 30%, more so when compiling a large number of small files. If you already have a cache, enable its delayed-write (aka write-back, aka staggered-write) operation. Some people disable the delayed-write feature for safety reasons, to avoid losing files due to system crashes. If you are worried about this, you can usually gain performance without sacrificing safety by enabling delayed-write together with an option that causes the cache to flush the write-behind data before the system returns to the DOS prompt. (For SmartDrv disk cache, this is achieved by specifying /N/F switches instead of /X.) GCC usually gains a lot when you set up your cache in such a way, because each compiler pass (pre-processor, compiler, assembler) must write temporary files that are used by the following passes.

If you had some of the beta releases of v2.0 installed during the beta-testing period, be sure to upgrade your CWSDPMI to the latest version. The memory allocation scheme has been changed halfway through the beta-testing, which made old versions of CWSDPMI awfully slow when used with programs linked against the new versions of the library.

It is also worthwhile to check the settings of your system BIOS. In particular, the following items should be checked against your motherboard vendor recommendations:


     Internal and external CPU cache....set to Enable
     CPU cache scheme...................set to Write-back, if possible
     DRAM and SRAM wait states..........vendor-recommended optimal values

Incorrect or suboptimal settings of the above items can explain as much as 30% performance degradation on 486 machines, and as much as 500% (!) if you have a Pentium CPU.

DJ Delorie reports that his well-tuned 166 MHz Pentium system with 32 MBytes of RAM and 4 MBytes of RAM disk compiles the entire GCC source in under 10 minutes (this takes about 45 minutes on a 40MHz Sparc2).

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7.2 Slow Linking

Q: The compiler finishes in a few seconds, but then the linker grinds away for more than a minute, even on a very short program...


A : Try linking the trivial "Hello, world!" program; it should take no more than 7-10 seconds on a 486, 3-5 seconds on a Pentium. If you see much slower linking on your system, then the following advice might help you.

A few users have reported that they got much faster linking after they've stub-edited ld.exe to change the transfer buffer size to 64KB. This speedup effect is usually seen when DJGPP is installed on a networked drive, or on a compressed disk; when DJGPP is installed on a local disk drive, linking speed is not affected by the size of transfer buffer.

If you use a disk cache, make sure you enable its write-back (aka delayed-write) operation. Some people disable the delayed-write feature for safety reasons, to avoid losing files due to system crashes. If you are worried about this, you can usually gain performance without sacrificing safety by enabling delayed-write together with an option that causes the cache to flush the write-behind data before the system returns to the DOS prompt. For SmartDrv disk cache, this is achieved by specifying /N/F switches instead of /X.

For very large (several MBytes) executables which are built from a large number of small source files, the link (as opposed to the compilation) stage might be the one which needs more RAM than you have free, and thus be the bottleneck of the time it takes to build your program. Check that the size of the executable isn't larger than the amount of your free RAM. If it is, then it might make sense to use a smaller (or even no) disk cache, and allow the linker as much physical RAM as it needs. Make sure that the linker wasn't stub-edited to make its transfer buffer too small.

Another reason for slow linking might be that the DJGPP.ENV file by default sets TMPDIR to a tmp/ subdirectory of the main DJGPP installation directory; if DJGPP is installed on a networked drive, this means all your temporary files go back and forth through the network (and networked disks are usually not cached on your PC). In such cases, setting TMPDIR to a directory on your local drive, or to a RAM disk, would probably make linking faster.

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8. Compile-time and Link-time Problems

Being of a Unix origin, GCC has a somewhat different flavor of command-line syntax and its peculiar compilation and link algorithms. It also has a plethora of optional switches, some of them obscure or semi-documented. These are known to confuse users, especially those who had previous experience with DOS-based C compilers.

This chapter explains how to solve some of those problems which tend to appear when compiling and linking your programs.

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8.1 GCC can't find headers or libraries

Q: When I run the compiler it says it couldn't find header files and/or libraries. But the headers and libraries are all there, so why won't it find them?

Q: When I link my programs, ld.exe complains that it cannot open crt0.o, although that file exists in the lib subdirectory...


A : In order for the compiler to find its include files, libraries and other stuff it can't do without, you should have the following variable set in your environment:

      set DJGPP=c:/djgpp/djgpp.env

and it should point to the correct path of the file DJGPP.ENV on your system (the file itself comes with the file djdev201.zip in the DJGPP distribution). In the above example it is assumed to be in the C:/DJGPP directory, but you should set it as appropriate for your installation.

Sometimes, people make errors in their AUTOEXEC.BAT that cause the DJGPP variable to be defined incorrectly, or not defined at all (some of the more common errors are listed below). To check what is the actual setting, type from the DOS prompt:


      set > env.lst

then examine the contents of the file env.lst. You should see there a line like this:

      DJGPP=c:/djgpp/djgpp.env

If a line such as this isn't there, you should investigate the cause for this (see below for some of the possibilities).

Many problems with setting DJGPP happen when people put excess blanks around the = character, which has the effect of defining "DJGPP " (with the blank) which is not the same as "DJGPP" (without blanks). You should make sure there are no such excess blanks, or DJGPP won't find its files.

Another possible cause of DJGPP variable not being set is that you invoke another batch file from your AUTOEXEC.BAT before the line that sets DJGPP. Make sure such batch files are invoked with the CALL statement, because otherwise the subsidiary batch file will never return to process the rest of AUTOEXEC.BAT (that's a "feature" of DOS batch file processing).

The code that processes DJGPP.ENV assumes that this file resides in the main DJGPP installation directory. If that assumption is wrong, the compiler (and some other DJGPP programs) might fail to find some of the files or auxiliary programs they need. Do NOT move DJGPP.ENV to any other directory!

Note that if you run DJGPP under Win95, WinNT or any other environment that supports long filenames (e.g., if DJGPP is installed on a networked drive whose network redirector supports long filenames), you cannot use long names of the directories in the pathname of DJGPP.ENV when you set the above variable in the environment; you should use their 8+3 aliases instead. First, some of these systems (such as WinNT) do not even support the LFN API for DOS programs. But even if LFN API is supported, e.g. on Win95, DJGPP won't know that it should support LFN until after it read DJGPP.ENV--it's a chicken-and-egg problem. For example, the following setting won't work because Development is longer than 8 characters:


      set DJGPP=c:/Programs/Development/Djgpp/djgpp.env

If the DJGPP variable is set correctly, then check the following possible causes of this misbehavior:

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8.2 GCC can't find C++ headers

Q: I installed all the packages, but GCC complains it can't find iostream.h, _string.h and other C++ headers. Where can I find those header files?

Q: GCC complains about being unable to find Complex.h, Regex.h and other header files which start with a capital letter, and I indeed don't see them in my lang/cxx/ directory. Where are they?

Q: My C++ program needs header files whose filenames exceed the 8+3 DOS filename restrictions, like stdiostream.h and streambuf.h, and GCC cannot find those files. How in the world can I write portable C++ programs??


A : C++ include files are in the file lgp271b.zip, so if you didn't install it, GCC won't find them. Files whose names usually start with a capital letter, on MS-DOS have an underscore `_' prepended so they can be distinguished from complex.h, regex.h and the like under case-insensitive DOS. Change Complex.h to _complex.h in your source, and GCC will find them.

Another possible cause for problems with C++ include files is that your source file has a .c extension. GCC then thinks that this is a C program and doesn't instruct the preprocessor to search the include directories specific to C++. Rename your file to .cc or .cpp extension, or call GCC with the -x c++ switch, and the header files will be found. A full list of extension rules which GCC uses to determine the source language can be found in the list of language-specific suffixes, elsewhere in this FAQ.

If you have problems with header files with long filenames, and you run under Win95 or some other environment which allows for long filenames, try disabling the Long File Names (LFN) support in DJGPP, by setting the LFN environment variable to No , like this:


       set LFN=n

(DJGPP comes with LFN disabled by default on the DJGPP.ENV file, but you might have enabled it.) If this makes the problems go away, then you have some conflict between the way LFN is supported by DJGPP and your environment. Under Win95, you must rename the files which should have long filenames to those long names (as opposed to the truncated names you find in the DJGPP archives). You must also set the option in the Win95 registry which disables name-munging of the files which have exactly 8 characters in their name part. This is how: If the NameNumericTail set to 0 breaks some programs, you can restore its original setting after you've renamed the files as described above. NameNumericTail only affects the short names of new files being created, it has no effect on the files that already exist.

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8.3 GCC barfs on C++-style comments in C programs

Q: My C program compiles OK with Borland's C, but GCC complains about "parse error before `/' " at a line where I have a "//"-style comment.


A : That's because // isn't a comment neither in ANSI C nor in K&R C. Borland and Microsoft C compilers support it as an extension. GCC also supports this extension (beginning with version 2.7.0), but using the -ansi or -traditional switches to GCC disables this extension. In general, it's a bad practice to use this extension in a portable program until such time as the ANSI C standard includes it. If it's a C++ program, then rename it to have a suffix which will cause gcc to compile it as such (see list of language-specific suffixes), or use -x c++ switch. If it's a C program, but you want to compile it as C++ anyway, try -x c++; it can help, but can also get you in more trouble, because C++ has its own rules. For example, the following program will print 10 if compiled as a C program, but 5 if compiled as C++:

         #include <stdio.h>
     
         int
         main ()
         {
           printf ("%d \n" 10    //*
     		     / 2    //*/
     		       1
     		       );
           return 0;
         }

(While admittedly perverse, this little monstrosity was written with the sole purpose of demonstrating that C and C++ have quite different semantics under certain circumstances.)

If you must have both -ansi and C++-style comments, you can use the -lang-c-c++-comments preprocessor switch. Gcc doesn't accept the -lang-XXX switches on its command line, so you will have to use the -Wp option, like this:


      gcc -c -Wp,-lang-c-c++-comments myprog.c

Alternatively, you can add -lang-c-c++-comments to the *cpp: section of your lib/specs file (but that will make it permanent).

Bottom line: until the future ANSI/ISO C standard includes this as part of the C language, it's best to change those comments to C-style ones, if you really mean to write a C program. The following Sed command will convert a C program with C++-style comments into a valid C source, provided you don't have the string "//" in a character string:


      sed "s?//\(.*\)?/*\1 */?" file.c > newfile.c

Sed can be found in the DJGPP distribution.

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8.4 How does GCC recognize the source language?

Q: I type GCC PROG.CC and GCC complains that it can't recognize PROG.CC's file format. How come a C++ compiler doesn't recognize a C++ source??

Q: I type GCC PROG.C to compile a C program which I already remember to pass compilation without a single warning, and suddenly it gives all kinds of strange error messages and unresolved externals.


A : That's because you typed your source file extension in upper case. GCC is not case-insensitive about filenames like DOS is, and it uses the file's extension to determine how to compile a file. Valid extensions are:
.cc
.C
.cxx
.cpp
C++ source (passed through cpp).
.c
C source that must be passed through cpp first.
.i
Raw C source (no cpp pass).
.ii
Raw C++ source (not to be preprocessed).
.m
Objective-C source.
.S
Assembler that must be passed through cpp first.
.s
Raw assembler source (no cpp pass).
Any other file is passed to the linker, under the assumption that it's an object file.

In the examples above, PROG.C is taken as a C++ program, not a C one, and PROG.CC is passed to the linker as if it were an object file. You can see what GCC does by adding the -v switch to the GCC command line; if you see that it's invoking cc1plus.exe (the C++ compiler) instead of cc1.exe (the C compiler), or calling ld.exe (the linker) on a source file, then you'd know this is your problem. If you have problems keeping up with the verbose GCC output caused by -v, see how to capture GCC output, in this FAQ.

You can override the default rules gcc uses to decide how each input file should be treated, with the help of the -x LANGUAGE switch. For instance, the command


      gcc -x c++ prog.c

compiles prog.c as C++ source. See the "Overall Options" section of the "The GNU C Compiler Manual", for more info on -x options.

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8.5 Problems with Objective C

Q: How do I tell gcc my .cc file is to be compiled as Objective-C source?

Q: I compile an Objective-C program, but get unresolved symbols.

Q: I can't compile the Objective-C test program which came with DJGPP.


A : Give your sources the .m extension, or use -x objective-c switch to GCC, so it will know you mean to compile with Objective C.

Objective-C was broken in GCC 2.6.0. The problem manifests itself by unresolved modules. If you use that version, you'll have to upgrade to version 2.6.3 or higher.

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8.6 Writing codes fragments which are specific to DJGPP

Q: I must put a DJGPP-specific code fragment into my program. What symbol should I use in the #ifdef directive to make it only visible under DJGPP?


A : Use __DJGPP__ , like this:

         #ifdef __DJGPP__
         ... DJGPP-specific code ...
         #else
         ... not seen under DJGPP ...
         #endif

__DJGPP__ has the value of the DJGPP major revision number, so you can write code fragments which have different behavior under different versions of DJGPP:

         #ifdef __DJGPP__
         #if __DJGPP__ > 2
         .... will work only in DJGPP v3.x and later ...
         #else
         .... get here for DJGPP v2.x ...
         #endif
         #else
         .... get here in DJGPP v1.x or non-DJGPP environment
         #endif

Another DJGPP-specific pre-processor symbol which DJGPP defines is __GO32__ ; but it is only provided for compatibility with previous versions of DJGPP (v1.x) and its use should be discouraged.

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8.7 Unresolved externals when linking programs

Q: Why do I get so many unresolved symbols when linking my programs?


A : By default, GCC instructs the linker to only look in two libraries: libgcc.a and libc.a. Some functions aren't included there, so the linker can't find them. If you need to link against some optional library, say libxy.a, put the library into the DJGPP lib/ subdirectory and append a -lxy to the link command line. To use C++ classes in the libgpp.a (it's called libg++.a on Unix systems), append -lgpp. The Standard C++ Template classes are in libstdcx.a (it's called libstdc++.a on Unix); append -lstdcxx.

When linking C++ programs, you can use the gxx command instead of gcc; it will then instruct the linker to also scan the C++ libraries automatically, so you don't have to remember doing that yourself.

Note that the first release of DJGPP v2.0 didn't include gxx.exe and the C++ STL library libstdcx.a. If you cannot find them on your machine, download the latest gcc272b.zip and lgp271b.zip archives that are dated 22-Feb-96 or later, or upgrade to DJGPP v2.01.

If your program uses a lot of floating-point math, or needs math functions beyond those specified in the ANSI/ISO standard, consider appending -lm to your link command line. The basic math functions required by ANSI/ISO standard are included in the libc.a library, but libm.a includes higher quality versions of these functions, and also some functions not included in the default library, like Gamma function and Bessel functions.

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8.8 How not to lose your head with all these libraries

Q: I'm lost with all those different libraries. How in the world can I find out which functions are included in which library?


A : You can use the nm program to check what functions are included in a library. Run it with the -C option and with the library as its argument and look in the output for the name of your function (the -C, or -demangle option makes the function names look closer to what they are called in the source file). Functions which have their code included in the library have a capital T before their name. For example, the following is a fragment from the listing produced by nm:

         c:\djgpp\lib> nm --demangle libc.a
         .
         .
         .
         stdio.o:
         000000e4 b .bss
         000000e4 d .data
         00000000 t .text
         00000098 t L12
         0000001e t L3
         00000042 t L6
         0000004d t L7
         0000006a t L9
         00000000 t __gnu_compiled_c
     	     U _filbuf
     	     U _flsbuf
         00000000 T clearerr
         000000ac T feof
         000000c2 T ferror
         000000d8 T fileno
         0000000c T getc
         00000052 T getchar
         0000002a T putc
         0000007c T putchar
         00000000 t gcc2_compiled.
         .
         .
         .

Here we see that the module stdio.o defines the functions clearerr , feof , ferror , fileno , getc , getchar , putc and putchar , and calls functions _filbuf and _flsbuf which aren't defined on this module.

Alternatively, you can call nm with the -s or -print-armap, which will print an index of what symbols are included in what modules. For instance, for libc.a, we will see:


         c:\djgpp\lib> nm --print-armap libc.a
         .
         .
         .
         _feof in stdio.o
         _ferror in stdio.o
         _fileno in stdio.o
         .
         .
         .

which tells us that the functions feof , ferror and fileno are defined in the module stdio.o.

nm is fully described in the GNU docs. See the "nm" section of the "GNU Binutils Manual".

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8.9 DJGPP uses a one-pass linker

Q: I give all the libraries to gcc, but I still get unresolved externals when I link. What gives?


A : Ld is a one-pass linker: it only scans each library once looking for unresolved externals it saw until that point . This means the relative position of object files and libraries' names on the command line is significant. You should put all the libraries after all the object files, and in this order:

      -lgpp -lstdcxx -lm

E.g., to link files main.o and sub.o into a C++ library, use the following command line:

      gcc -o main.exe main.o sub.o -lgpp -lstdcxx

or, if you compile and link in one command:

      gcc -o main.exe main.cc sub.cc -lgpp -lstdcxx -lm

If you have any libraries of your own, put them before the above system libraries, like this:

      gcc -o main.exe main.cc sub.cc -lmylib -lgpp -lstdcxx -lm

When you use the gxx compilation driver to compile a C++ program, it names the C++ libraries in the correct order.

If your installation tree is different from the default, i.e., if you keep the libraries not in the default lib/ subdirectory, then you should add that directory to the line in the [gcc] section of your DJGPP.ENV file which starts with LIBRARY_PATH, or put into your environment a variable called LIBRARY_PATH and point it to the directory where you keep the libraries. Note that if you invoke the linker by itself (not through the gcc driver), then LIBRARY_PATH will have no effect, because this variable is only known to the gcc driver. So if you must call ld directly, use the -L option to tell it where to look for the libraries.

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8.10 C++ functions still not found

Q: I put all the libraries in the above order, but the linker still can't find some C++ functions from complex.h and iostream.h.


A : These functions are declared inline and defined on these header files. However, GCC won't inline them unless you compile with optimizations enabled, so it tries to find the compiled version of the functions in the library. Workaround: compile with -O.

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8.11 Where is class Complex?

Q: I cannot use class Complex in v2! My C++ program compiled fine with DJGPP v1.x, but in v2 the linker complains that it cannot find Complex class definitions in the library. Where are they?

Q: I looked into libgpp.a and there aren't any references to any Complex class functions. I also didn't find complex.cc source file in the source of Libg++ library. Where did the Complex class go?


A : The latest Draft C++ Standard has changed its notion of complex numbers, and the latest versions of Libg++ have followed suit. Instead of class Complex there is now a template class complex , and Complex is now a typedef which uses that template class. Look into the headers lang/cxx/_complex.h and lang/cxx/std/complext.h and you will see that change. Part of the code found previously on complex.cc in the Libg++ source distribution is now found on cdinst.cc source file in the STL sources (look inside libstdcx.a), another part is scattered between the various files included at compile time (such as lang/cxx/std/dcomplex.h and lang/cxx/std/complext.cc), while the rest is generated by the compiler itself. Therefore, there aren't any predefined functions of class Complex in libgpp.a. Programs that use class Complex need to be edited to replace every instance of class Complex to either just Complex or class complex.

As long as the C++ Standard is not officially published, C++ is still a moving target, and Libg++ releases that try to track it sometimes have no other alternative but to break existing code. If you use C++, you have to accept this as a fact of life.

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8.12 The linker complains about __pure_virtual function.

Q: When I link a C++ program, the linker complains about "__pure_virtual" being an unresolved symbol. What should I do?


A : This problem is caused by a libgcc.a library which lacks a module called ___pure_virtual (yes, with three leading underscores!). You should get an updated version of that library which includes such a module. libgcc.a comes with the Gcc distribution, so look in the latest gccNNNb.zip file.

If, for some reason, you cannot find libgcc.a with that module, you can add it yourself. To this end, create a file called pure.c with this content:


     #define MESSAGE "pure virtual method called\n"
     
     void __pure_virtual()
     {
         write(2, MESSAGE, sizeof(MESSAGE) - 1);
         _exit(-1);
     }

Compile this file and put the object file into libgcc.a, like this:

             gcc -c pure.c
             ar rvs libgcc.a pure.o

That's all!

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8.13 Unresolved djgpp_first_ctor

Q: I do everything like your praised FAQ says, but the linker complains about unresolved symbols with strange names like djgpp_first_ctor, djgpp_last_dtor, etc. I looked in every library with nm , and I cannot find these creatures. Where in the world are they??


A : These symbols are defined by the djgpp.djl linker script that should be in your lib/ subdirectory. When you call gcc to link a program, it invokes ld.exe with the option -Tdjgpp.djl. If you invoke ld directly (this is generally not recommended), be sure to include that switch. If you did invoke it through gcc, maybe your linker is set up incorrectly. Add -v to the GCC switches and check that the command line that GCC gives to LD includes that switch, that your lib/ subdirectory includes that script file, and that the script file is intact and includes the definition of the above symbols.

Another reason might be that you have edited your DJGPP.ENV file in a way that prevents the linker from finding its djgpp.djl script.

Mixing an old v1.x installation with a v2.x one can also cause such problems. Be sure to delete the entire v1.x tree, or rename it, before installing the v2.x distribution.

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8.14 C++ programs yield large .exe file

Q: It seems that declaring a large static array has the effect of bloating the program image on disk by that many bytes. Surely there is a more compact way of telling the loader to set the next N bytes of RAM to zero?


A : This only happens in C++ programs and is a (mis-)feature of GCC. You can use the -fconserve-space switch to GCC to prevent this from happening, but it also turns off the diagnostics of duplicate definitions, which, if uncaught, might cause your program to crash. Thus, this switch isn't recommended for programs which haven't been completely debugged (if there is such a creature). The -fconserve-space switch is described in the GCC docs, See the "C++ Dialect Options" section of the "GNU C Compiler Manual".

If the downside of using this switch doesn't deter you, you can even add this switch to your lib/specs file to make it permanent.

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8.15 Why are DJGPP .exe files so large?

Q: I compiled a trivial "Hello world" program and got a 60KB executable file. That's ridiculously bloated!

Q: How come I recompile my programs with v2, and my executables become larger by some 20-30 KBytes? Isn't the latest version supposed to be better?


A : Did you link with -s switch to gcc, or run strip on the output of the linker? If not, the executable includes the debugging symbols, which makes it quite a lot larger. (It is not recommended to strip the symbols except when distributing production programs, because this makes debugging very hard indeed; that is why -s is not passed to gcc by default.)

In general, v2 programs are about 20-30K larger on disk, but use 50-120K less memory at run-time, than v1.x programs. The larger disk image is due to two main factors:

Judging code sizes by looking at the size of "Hello" programs is meaningless, since most of the power of protected-mode programming goes wasted in such programs. There is no point in switching the processor to protected mode (which requires a lot of code) just to print a 15-byte string and exit. The overhead induced by the code needed to set up the protected-mode environment is additive; the larger the program, the smaller the overhead relative to the program size.

Apart from getting to protected-mode, the DJGPP startup code also includes such functionality as wildcard expansion, long command-line support, and loading the environment from a disk file; these usually aren't available with other DOS protected-mode compilers. Exception and signal handling (not available at all in v1.x), FPU detection and emulator loading (which were part of go32 in v1.x), are now also part of the startup code.

If your program doesn't need parts of the startup code, it can be made smaller by defining certain functions with empty bodies. These functions are __crt0_glob_function , __crt0_load_environment_file , and __crt0_setup_arguments. By defining empty substitutes for all three of these, you can make the "Hello" program be 18KB on disk. These functions are documented in the DJGPP libc reference, which see.

You can make your program image still smaller by compressing it with DJP which is a DJGPP-specific executable compressor. It is fast and has no memory overhead. It also supports DJGPP Dynamically Loaded Module (DLM) technology.

Another cause for differences in executable sizes between v1.x and v2 might be the code generated by GCC: DJGPP v2 uses a newer version of GCC. Usually, the code size is quite similar, but in some cases GCC 2.7.2 has been seen to produce code which is 50% larger or 50% smaller than GCC 2.6.3 included with v1.12.

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8.16 Linker complains about djgpp.lnk

Q: I run DJGPP under Windows 95, but the linker complains about djgpp.lnk file...

Q: When I try to link a program, I get an error message which says that linker script file djgpp.lnk cannot be open. What gives?


A : Do you use DJGPP v2.0 on Windows 9x and have a shortcut to DJGPP in your current directory? If so, and if you call that shortcut djgpp , Windows will create a file djgpp.lnk in your working directory. In that case, when ld.exe looks for its linking script, it will find this shortcut instead, and will be totally confused by its format and contents. In DJGPP v2.01 and later, the linker script is called djgpp.djl, so that this conflict doesn't exist after you upgrade.

Another possible cause of such problems is RSXNTDJ. When you install it, it replaces some of the files which come with DJGPP by its customized versions, but since version 1 of RSXNTDJ is consistent with DJGPP v2.0, these customized files still specify djgpp.lnk as the linker script, whereas DJGPP v2.01 and later has renamed that file to djgpp.djl. Please look into your rsxntdj/lib/specs file and see if it has a line like so:


       %{L*} %D %{T*} %o -Tdjgpp.lnk\

If so, you should change -Tdjgpp.lnk into -Tdjgpp.djl, and see if that solves the problem, or look for a version of RSXNTDJ which is compatible with your release of DJGPP. You should also compare the rest of the RSXNTDJ specs file with the one which comes with DJGPP and check for other inconsistencies.

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8.17 Linker fails to produce the EXE program under Novell

Q: When I link my program, it fails to produce the .EXE executable, but only if I do this on a networked drive...

Q: I run STUBIFY on a networked drive under Novell, but it doesn't produce a .EXE file. How come?


A : You might have another copy of the file with the same name that GCC is creating in another directory somewhere on your networked drive. If that other directory is on your PATH, it is searched by Novell when the linker and STUBIFY try to create the executable file, because that file doesn't exist in the current directory. So what might actually happen is that the linker and STUBIFY are overwriting the files they find on your PATH instead of creating new files in the current directory. You can verify that this indeed is the problem by searching your networked disks for files with the same name as those you are trying to build, and looking at their time stamps. If that is indeed the problem, then you have several possible ways of solving it:
  1. You can remove the other files, rename them, or move them to another directory that isn't searched by Novell.
  2. You can rename the program you are trying to link.
  3. You can change the way Novell searches for files (aka the search mode), so that it won't look in the directories on your PATH.
  4. You can change your access rights to the directory on the PATH where the other files reside, so that you won't have write privileges to that directory.
  5. You can change the search mode for STUBIFY and the linker (or for any other program that gives you that trouble) by running commands like these:
    
           SMODE stubify.exe 2
           SMODE ld.exe 2
    
    

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8.18 Linker fails for large object files or large libraries

Q: Whenever I define very large static arrays in my program, the linker fails saying "could not read symbols: Bad value". Huh??

Q: I have some large libraries that I cannot link because the linker fails on them with a message saying "memory exhausted". I have plenty of virtual memory on my system, so why would ld fail?


A : This is a known bug in ld.exe from GNU Binutils 2.5.2. Please upgrade to DJGPP v2.01 which comes with Binutils 2.7. If you can't upgrade, or if the latest ld.exe exhibits such bugs, these are your alternatives for a work-around: ld.exe from GNU Binutils 2.7 (which comes with DJGPP v2.01) doesn't have most of these problems, but there are still some cases where you might see such messages. One such case is the POVRAY package, where the failure is caused by an object file called _pmlite.o in the library. The problem here is that _pmlite.o is a TASM-compiled file, processed by EMXAOUT. EMXAOUT produces a.out object files which ld.exe cannot link if they are in a library. Either taking that object file out of the library, or processing the original _pmlite.obj with another tool (such as OBJ2COFF) will solve these problems. Note however, that the authors of OBJ2COFF have explicitly forbidden commercial use of their tool.

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8.19 Building Allegro library fails

Q: When I try to build the Allegro library, liballeg.a, I get some cryptic message about register-opcode mismatch. What am I doing wrong?

Q: It seems I miss one of the source files from the Allegro distribution, because Make cannot find it when I try to build Allegro.


A : You should get the latest version 2.11 of Allegro from SimTel.NET or from Shawn Hargreaves' site. Version 2.1 of Allegro and some uploads of 2.11 to sites other than SimTel.NET are known to have bugs such as above.

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9. Running Compiled Programs

This chapter discusses various problems which may happen when running DJGPP programs under different environments, and gives solutions to them.

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9.1 My program crashes only in v2.0!

Q: I have this program which runs fine when compiled with DJGPP v1.12, but crashes and burns in v2. Isn't it obvious that you guys blew it with v2?

Q: My v2 program crashes, but only under CWSDPMI; it runs OK under other DPMI hosts like Windows, OS/2 or QDPMI. Is this a bug in CWSDPMI?


A : Not necessarily so, it could still be a bug in your program which just went unnoticed until now. One area where such things can happen is use of uninitialized memory. In v1.x, memory first allocated to the stack or by a call to malloc is always zeroed, but v2 doesn't behave this way, so your program might exhibit erratic behavior or crash with SIGSEGV because of such bugs. In particular, if the program behaves differently depending on which program was run before it, you might suspect bugs of this kind.

To check whether this is the source of your grief, include the header crt0.h in your main and set _crt0_startup_flags to _CRT0_FLAG_FILL_SBRK_MEMORY ; this will fill the memory with zeroes when it is first allocated. If the program will run OK after recompilation, then this is probably the cause of your problem. To make spotting uninitialized memory simpler, you can set _crt0_startup_flags to _CRT0_FLAG_FILL_DEADBEAF (don't laugh!) ; this will cause the sbrk()'ed memory to be filled with the value 0xdeadbeaf ( -559838801 in decimal) which is easy to spot with a debugger. Any variable which has this value was used without initializing it first.

Another possible cause of problems will most probably be seen only under CWSDPMI; its telltale sign is a message "Page fault at ..." that is printed when a program crashes, and an error code of 6. Unlike other DPMI hosts, CWSDPMI supports some DPMI 1.0 extensions which allow DJGPP to capture and disallow illegal dereference of pointers which point to addresses less than 1000h (aka NULL pointer protection). This feature can be disabled by setting the _CRT0_FLAG_NULLOK bit in _crt0_startup_flags ; if this makes SIGSEGV crashes go away, your program is using such illegal pointers; the stack trace printed when the program crashes should be a starting point to debug this.

An insufficient stack size can also be a cause of your program's demise, see setting the stack size, below.

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9.2 What is that gibberish printed when my program crashes?

Q: My program dies with a cryptic message like "Segmentation violation" or "Unsupported DOS request" or "General Protection Fault" and prints some funny-looking numbers. Can't I get some decent human-readable traceback information, so I could pinpoint where in the program did the problem happen?


A : Those "funny-looking numbers" are the traceback. They describe the sequence of function calls which led to the fatal error by giving you the addresses where each function was called. You can have these addresses translated to source line numbers by using the SYMIFY program (it is included in the djdev201.zip, and should be in your bin/ subdirectory). To this end, make sure that your program was compiled with the -g switch, linked without the -s switch and not stripped, and that you have the source files available in your current directory. Now invoke your program and do whatever it takes to make it crash. Then, with the traceback still on the screen, type this from the DOS command line:

      symify your-program-name

You will see the list of source files and line numbers right next to their hex addresses. Now you can start debugging.

You can ask SYMIFY to put the stack trace into a file (so you can consult it later, e.g., from your editor while fixing the bug), by giving it an output file, like this:


      symify -o problem.dmp yourprog

You can also save the raw stack trace (without source info) to a disk file and submit it to SYMIFY later, like this:

      symify -i core.dmp yourprog

This comes in handy when your program grabs the screen (e.g., for some graphics) and the stack trace can't be seen. You can then redirect the stack trace to a file, e.g., with the REDIR program which comes with DJGPP.

But what if you didn't compile your program with -g, and you aren't sure how to recreate the problem which crashed it, after you recompile? Well, you can submit the stack dump after you recompile your program. Just press that PrintScreen key or otherwise save the stack trace, then submit it to SYMIFY from a file as described above, after you've recompiled the program. Be sure to give gcc all the compilation switches (sans -s) that you gave it when you originally compiled your program (in addition to -g), including the optimization switches, or else the addresses shown in the stack trace might be invalid.

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9.3 Reading and writing binary files

Q: I'm reading/writing data files, but the data gets corrupted.

Q: My program crashes when I read data files, but the same program on Unix works OK.

Q: When I read a file I get only a small portion of it.


A : Are your data files binary? The default file type in DOS is "text", even when you use the read and write library functions. Text files get their Newlines converted to CR-LF pairs on write and vice versa on read; reading in "text" mode stops at the first ^Z character. You must tell the system that a file is binary through the b flag in fopen , or O_BINARY in open , or use the setmode library function.

Note that the above distinction between binary and text files is written into the ANSI/ISO C standard, so programs that rely on the Unix behavior whereby there's no such distinction, are strictly speaking not portable.

You can also use the low-level _read and _write library functions which give you the direct interface to the DOS file I/O; they always use binary I/O.

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9.4 Buffered screen I/O surprises

Q: My program prompts the user to enter data from the keyboard, then reads its response. When compiled with a 16-bit compiler like BCC or MSC it works as expected, but with gcc the prompt doesn't show, or is printed much later in the program.

Q: Help! I cannot make `gotoxy' work! The text I print appears on the screen in incorrect locations after I use `gotoxy'!

Q: Why does the text appear in the default colors even though I call `textcolor' and `textbackground'?


A : Do you write to screen using buffered I/O ( fprintf , fputs and the like) functions, or send your output to the C++ cout stream? Then what you see is the effect of the buffering of the standard output streams. The buffer is not written to screen until it's full, or until a Newline is output, which might produce very unpleasant and unexpected behavior when used in interactive programs.

It is usually a bad idea to use buffered I/O in interactive programs; you should instead use screen-oriented functions like cprintf and cputs. If you must use buffered I/O, you should be sure that both stdout and stderr are line-buffered or unbuffered (you can change the buffering by calling the setvbuf library function); another solution would be to fflush the output stream before calling any input function, which will ensure all pending output is written to the operating system. While this will generally work under DOS and DJGPP, note that in some cases the operating system might further buffer your output, so sometimes a call like sync would be needed to actually cause the output be delivered to the screen.

The functions that set text attributes only affect the screen-oriented output (aka conio) functions ( cputs , cprintf etc.), the text written by fprintf and other stdio functions doesn't change. This is unlike some 16-bit DOS compilers where stdio functions can also print colored text.

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9.5 What do DJGPP programs need to run?

Q: When I copy my DJGPP application program to another PC where no DJGPP is installed, I can't run it. It complains that it cannot find DPMI (??). Do I really need all of your multi-megabyte installation to run compiled programs?


A : No, you don't. You can either (1) bring the CWSDPMI.EXE free DPMI host to the target machine and put it in the same directory as your compiled program or somewhere along the PATH , or (2) install another DPMI host (such as QDPMI, 386Max, Windows, etc.) on the target machine. Note that the author of CWSDPMI, Charles Sandmann, requests a notification by mail or acknowledged e-mail in case you distribute CWSDPMI with a commercial or shareware product.

If your program could be run on a machine which lacks a floating-point processor, you should also distribute an emulator, or link your program with an emulator library. See floating-point emulation issues.

Future DJGPP releases might have a way to bind your executable with CWSDPMI to produce a stand-alone program. If you need such a feature now and if you need it badly, write to Charles Sandmann and ask him about a modified stub code that creates an image of CWSDPMI if none is found first time the program is run.

You can bind PMODE/DJ with your program, but remember that PMODE/DJ doesn't support virtual memory, so such programs will only run on machines with enough free physical RAM.

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10. Writing and Running Graphics Programs

This chapter discusses some problems and explains some subtle points related to graphics programming under DJGPP.

A tutorial is available on graphics programming with DJGPP.

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10.1 What GRX driver to use with your SVGA

Q: Why won't GRX work with my SVGA adapter in any resolution but the standard VGA?

Q: How do I tell GRX which driver to use with my SVGA?


A : In order for GRX to work with your SVGA, you should set the GRX20DRV environment variable, like this:

       set GRX20DRV=et4000 gw 1024 gh 768 nc 256

To set that variable, you need to know the chip-set on your adapter; refer to your SVGA documentation. Currently, GRX supports the following chip-sets:
ati28800
The ATi 28800 chip-set.
cl5426
Cirrus Logic CL-GD5426 or higher (like CL-GD5428) chip-set.
et4000
Tzeng Labs ET4000 chip-set.
mach64
The ATi Mach-64 SVGA.
stdega
The standard EGA adapter.
stdvga
The standard VGA adapter.
VESA
For any VESA-compatible adapter.
After you set the GRX20DRV variable, run modetest.exe to see what modes you have available.

If your chip-set is not one of the above, try the VESA driver because many adapters support the VESA BIOS extensions. If yours doesn't, try installing a VESA BIOS emulator, like UNIVBE.

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10.2 Accessing the video memory

Q: I try to access the video memory at 0xa0000 , but get "Segmentation violation" ...

Q: How can I access the text-mode video memory of my VGA?


A : Absolute addresses of memory-mapped devices are mapped differently under DJGPP than what you might be used to under other DOS development environments. That's because DJGPP is a protected-mode environment, in which you can't just poke any address: that's what protected mode is all about! To access such absolute addresses, use the so-called "farptr" functions like _farpeekb and _farpokew ; they are described in the C Library reference. See more details on using "farptr" functions to access absolute addresses in low memory, below.

For text-mode screen updates, you can also use the ScreenUpdate and ScreenUpdateLine library functions to quickly update the screen from a text buffer.

Using the _farpeekX/_farpokeX paradigm to access memory isn't much slower than direct access (they compile into 2 machine instructions when optimizations are enabled). But if you need even faster access (and don't want to write it in assembly), See using the "nearptr" access facilities, as described below.

If your video card supports the VBE 2.0 standard, you can access the linear frame buffer as a normal array in memory. For an example of such a technique, see the VBE example code by Charles Sandmann. You can also reach this file via the Web.

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10.3 Graphics screen restoring under Windows

Q: When I switch away from my DJGPP program under Windows, then switch back to it, graphics mode is down, or my screen is all messed up. Why?


A : Windows only saves the VGA screen in standard VGA modes (1..13h) when you task-switch away from a DOS application. In any other mode it only saves/restores the video mode number , but not the actual screen contents. Your application is most likely still in the proper video mode (if not, it's probably the fault of the Windows driver for your SVGA card), but the video memory is messed up. The beauty of all this is that your program has no way of knowing that the screen has been taken away and then returned to it.

The only reasonable thing to do is to dedicate a "hotkey" in your application (e.g., Alt-R) whose action is to redraw the entire screen. If you do that, it's best to start all the way from the beginning, with a call to GrSetMode , as there are a few bad Windows video drivers which do not restore SVGA graphics modes properly upon the switch back.

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11. Floating Point Issues and FP Emulation

This chapter deals with issues pertaining to floating-point code and floating-point emulation under DJGPP.

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11.1 Floating code without 80387

Q: I don't have an 80387. How do I compile and run floating point programs?

Q: What shall I install on a target machine which lacks hardware floating-point support?


A : Programs which use floating point computations and could be run on machines without an 80387 should either be linked with the libemu.a emulation library (add -lemu to your link command line) or be allowed to dynamically load the emu387.dxe file at run-time if needed. Linking with libemu makes distribution simpler at a price of adding about 20KB to the size of the program .exe file (the emulator functions will be used only if no hardware floating point support is detected at runtime). You should always do one of the above when you distribute floating-point programs.

A few users reported that the emulation won't work for them unless they explicitly tell DJGPP there is no x87 hardware, like this:


       set 387=N
       set emu387=c:/djgpp/bin/emu387.dxe

This is probably due to some subtle bug in the emulator setup code. This code is hard to debug, because the people who developed it have machines with hardware FP processors. Volunteers with FPU-less machines are needed to help debug the above problem. If you have access to a system without an FPU and are willing to fix this problem, write to Charles Sandmann and ask him for guidance.

There is an alternative FP emulator called WMEMU (get the file v2misc/wmemu2b.zip). It mimics a real coprocessor more closely, but is larger in size and is distributed under the GNU General Public License (which generally means you need to distribute its source if you distribute wmemu387.dxe, or distribute the source or objects to your entire program, if you link it with libwmemu.a). Its advantage is that with WMEMU, you can debug FP apps on a non-FPU machine. (But you will need to get the sources and recompile it, since it was compiled with a beta release of DJGPP and will cause unresolved externals if you try linking against libwmemu.a without recompiling it.) Note, however, that even WMEMU doesn't solve all the problems of debugging FP programs on a non-FPU machine (e.g., emulating flags doesn't work).

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11.2 Other FP emulators cannot be used with DJGPP

Q: I have an 80387 emulator installed in my AUTOEXEC.BAT, but DJGPP-compiled floating point programs still doesn't work. Why?


A : DJGPP switches the CPU to protected mode, and the information needed to emulate the 80387 is different. Not to mention that the exceptions never get to the real-mode handler. You must use emulators which are designed for DJGPP. Apart of emu387 and WMEMU, the only other emulator known to work with DJGPP is Q87 from QuickWare. Q87 is shareware and is available from the QuickWare Web site.

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11.3 Floating-point emulation under OS/2

Q: I run DJGPP in an OS/2 DOS box, and I'm told that OS/2 will install its own emulator library if the CPU has no FPU, and will transparently execute FPU instructions. So why won't DJGPP run floating-point code under OS/2 on my machine?


A : OS/2 installs an emulator for native OS/2 images, but does not provide FPU emulation for DOS sessions.

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11.4 DJGPP doesn't support -msoft-float

Q: I've read in the GCC Info file that gcc has a -msoft-float option which is said to generate library calls for floating point support. Can this facility be used for FP emulation on a machine without x87?


A : The GCC Info file also says that the library required by -msoft-float is not part of the GNU C compiler. As nobody wrote such a library for DJGPP (yet), this option currently isn't supported.

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11.5 Numeric exceptions--sometimes

Q: I have a program which works with FP emulation, but dies with "Numeric Exception" when run on a machine with a co-processor. It also runs OK when compiled with Microsoft C. Can't you people make your floating-point code right?


A : This might be still a problem with your program. Under DJGPP, the 80x87 control word is set up so that it generates an exception when your program feeds it with a NaN ("Not a Number"), while the emulator doesn't have this behavior. You should make sure that your program doesn't generate NaNs, or set the 80x87 control word to a different value. A library function called _control87 can be used from within a program to set the coprocessor to a non-default state.

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11.6 Floating point inaccuracies when using emulator

Q: I am experiencing inaccurate results in some floating point calculations, sometimes in the 2nd or 3rd significant digit (like getting 118.401 instead of 120.0). This is really unacceptable! (And no, I'm not using a buggy Pentium CPU.)


A : Are you using the emulator? If so, it might be that the emulator isn't as accurate as you expect. One particular known problem is that it does a bad job when computing the atan function. So if you use atan(1.) to get the value of Pi, that might be your problem. Solution: make Pi a constant, as God intended. The header file includes the constant M_PI which you can use; or get the value of Pi from the net.

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11.7 Floating point exception in Objective-C programs

Q: When I run my Objective-C programs on a machine without an FPU, it dies with a floating point exception, even though I installed the emulator as the docs say...


A : There is a bug in GCC 2.7.2 whereby it sometimes emits Objective-C code that crashes ObjC programs. A patch that fixes it was posted to the DJGPP news group and can be found in the DJGPP mail archives. You will have to get the GCC source distribution gcc2721s.zip, install the above patch, rebuild cc1obj.exe, and then recompile libobjc.a to make the problem go away.

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11.8 Floating point exception in libm functions

Q: When I use the ldexp function, my program crashes with SIGFPE. What's wrong?


A : There is a bug in the scaling code in libm.a library released with DJGPP v2.0 which affects several library functions such as ldexp . A work-around is to link without -lm switch; this will cause GCC to use math functions from libc.a. If you need math functions which are only in libm.a, or if you need libm.a for better numerical performance, a patched version of libm is available, courtesy of Tom Demmer. DJGPP v2.01 corrects this bug, so upgrade to that version if you can.

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12. Debugging DJGPP Programs

This chapter discusses the debuggers you can use with DJGPP and answers some of the questions you might have when debugging DJGPP programs.

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12.1 How to run a DJGPP program under debugger

Q: How do I debug my programs?


A : First, remember to use the -g switch when you compile and link. This puts debugging information into your executable. When linking, don't use the -s switch. Here are a few examples of compilation and link command lines when you intend to debug a program:

      gcc -Wall -c -g -O myfile.c
     
      gcc -Wall -O2 -g -o myprog mymain.c mysub1.c mysub2.c -lm
     
      gcc -g -o myprog myprog.o mysub.o

(Note that with gcc, you can use optimization switches when compiling with -g.) Then, to debug the program, use a command line like this (here for gdb):

      gdb myprog.exe

Beginning with v2.01, DJGPP debuggers can debug both unstubbed COFF images and DOS-style .exe executables (v2.0 only supported COFF files). To debug a COFF file, name it without the .exe extension, like so:

      gdb myprog

You can use one of several available debuggers with DJGPP:
  1. RHIDE, the DJGPP IDE by Robert Hoehne (available from the DJGPP archives). It includes an integrated source-level debugger based on GDB code and presents a user interface like that of Borland's IDE or Turbo Debugger.
  2. RHGDB, a stand-alone version of GDB with a Turbo Vision user interface. RHGDB is part of the RHIDE distribution; it only supports part of GDB features.
  3. FSDB, the full-screen debugger, from the djdev distribution. This presents a user interface like that of Borland's Turbo Debugger, but unlike TD, it isn't a source-level debugger (although it will show the source code together with the machine instructions). It also supports data-write breakpoints: a powerful feature for hunting down code which overwrites data it shouldn't touch. Another advantage of FSDB is that you can easily debug programs that grab the screen, because it can switch between the debugger screen and the application screen. The main disadvantage of FSDB is that you cannot easily examine the contents of complex data structures. Remember to prepend an underscore _ to the names of C identifiers when you use them with FSDB; for C++ programs you will have to find out the mangled names of static class variables and methods to make FSDB understand them.
  4. The GNU Debugger, GDB (get the file gdb416b.zip. This is a powerful source-level debugger, but it uses a line-oriented user interface. People who are familiar with using GDB on Unix should know about the following important differences in its operation on MS-DOS:
  5. EDEBUG32 is the most basic debugger you can use with DJGPP. One case when you would need to use it is when you debug a DXE module (see explanation of what a DXE is), because GDB doesn't support debugging DXEs.
You invoke any debugger like this:

      <debugger-name> <program> <args...>

Note that the argv[0] parameter under the debugger is not the full pathname of the debuggee, so programs which use argv[0] for their operation might behave differently under a debugger.

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12.2 You need QEMM 7.53 or later

Q: Whenever I call any DJGPP debugger to debug my program, it crashes immediately.


A : Are you running under Quarterdeck's QDPMI? Then you should upgrade to QEMM 7.5 patch-level #3 or later. That patch corrects a subtle problem in QDPMI which was triggered by DJGPP debuggers. If you cannot or wouldn't upgrade, for money or love, turn OFF the DPMI services of QDPMI and use CWSDPMI as your DPMI host. To disable QEMM DPMI services either uninstall QDPMI, or go to the QEMM directory and issue the following command:

      qdpmi off

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12.3 GDB won't debug unless it sees COFF output

Q: I try invoking GDB on my program, but it says: "not in executable format: File format not recognized." Huh?


A : Most probably, you've invoked GDB from DJGPP v2.0 on a .exe program. That version of GDB needs to be called with the name of un-stubbed COFF executable as its argument. To get both a .exe and a COFF file, you should make your link command line look this way:

      gcc -o foo foo.o

instead of

      gcc -o foo.exe foo.o

(the latter will only produce foo.exe, while the former produces both foo, the COFF executable which gdb needs, and foo.exe).

To produce a COFF file from a .exe program, use the EXE2COFF program which comes with DJGPP, like this:


      exe2coff foo.exe

Debuggers which come with DJGPP v2.01 can debug COFF and .exe programs alike, so upgrading to v2.01 should solve this problem.

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12.4 Debuggers use the transfer buffer.

Q: My program corrupts files and screen writes, and otherwise behaves strangely when run under a debugger.


A : Do you use the transfer buffer to move data between your program and conventional (under 1 MByte) memory? Then it might be that the debugger corrupts your I/O. The debugger itself uses the transfer buffer for disk read requests and screen writes. If you single step through any of your app routines which use the transfer buffer, the debugger might overwrite its contents, which may alter the correct behavior.

To work around this, don't step with the debugger through your functions which use the transfer buffer.

If all of the above doesn't make sense for you, don't worry: if you don't know what the transfer buffer is, and you only trace into your own functions, then you won't hit this problem.

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12.5 How to debug a graphics program

Q: How can I debug a graphics program? The debugger runs my program fine, but when a breakpoint is hit with the screen in a graphics mode I can't read the text printed by the debugger.


A : Redirect the debugger output to your printer, like this:

      gdb myprog > prn

This will only work if the program itself doesn't write to stdout (graphics programs usually don't); otherwise the debugger output will get mixed up with your program's output.

The FSDB debugger can switch between the application screen and the debugger screen, so you might use it, at a price of working with a low-level debugger. Press Alt-F5 to switch between the two screens. Stock FSDB as distributed with DJGPP can only do this with text screens, but a modified version of FSDB with graphics support is available that knows about many graphics modes (it can also be found on the Oulu repository).

Future versions of RHIDE might allow debugging graphics programs, so try to find out whether such a version is available.

As yet another possibility, consider using the MSHELL program which will redirect I/O from any program to the monochrome monitor at the BIOS level, so you can use it even with GDB. MSHELL was written by DJ Delorie and is available as mshell10.zip. Be sure that you don't have some other TSR installed that catches screen writes and bypasses the BIOS functions, or else MSHELL won't help you. For example, changing the code page (with the DOS CHCP or MODE commands) might do this.

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12.6 GDB finds only .cc source

Q: When I try to debug my C++ programs, the debugger claims it can't find the source file:


      file.cc: No such file or directory.

The source file is there, but it's called file.cpp, not file.cc. Why does this happen?
A : It's a bug in GCC. It erroneously assumes that a C++ source always has a .cc extension. Until this bug is corrected in some future version of GCC, you're better off calling your C++ files *.cc. If this is unacceptable, then you can work around this bug by invoking cc1plus and the assembler pass manually. The bug in GCC manifests itself in that cc1plus is called with the option -dumpbase file.cc. If you replace this with -dumpbase file.cpp (or whatever your extension is), the debugger will happily find your sources.

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12.7 Can GDB print class members?

Q: It seems that GDB doesn't recognize C++ class members by their original, unmangled names. Do I really need to figure out the mangled names of all my class variables and methods to be able to debug them?


A : No, you don't. GDB does allow you to use the original names, it's just that it usually treats the :: in their names as word delimiters. Include the name of the method or a class static variable in single quotes, and GDB will recognize them as a single word. For example, if your class CMPForward has a method named go which you need to put a breakpoint in, use the following command:

       b 'CMPForward::go'

Other GDB features that might be useful in this context are the various demangling options, like set print demangle, set demangle-style etc.; look them up in the GDB on-line docs.

However, there are some cases where you won't be able to get GDB to demangle C++ function names no matter how hard you try. This is due to a lack of sufficient debugging information in the COFF files with SDB debug data. There's simply not enough info there for GDB to detect the source language and use C++-specific support. If you need a description of the GNU style of mangling C++ names (so you could demangle them yourself), look in the GDB or Libg++ source distribution, in the libiberty directory, for a file named cplus-demangle.c. If you really need full C++ support in DJGPP, you will have to recompile GCC with stabs debugging support. Robert Hoehne, who did that, reports that it is only necessary to change the configuration file go32.h in the GCC sources and rebuild cc1.exe and cc1plus.exe. Caveat emptor: FSDB and EDEBUG32 don't understand stabs, so you will have to compile with -gcoff option to use these debuggers.

Note that, as the debugger built into RHIDE uses GDB code, it will also sometimes have such problems with debugging C++ programs.

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12.8 GDB cannot list source that was #include'd

Q: My source file #include's another source file, but I cannot set a breakpoint in that included code, because GDB says there is no such line, or no such source file...

Q: I cannot debug code produced by Flex, or Bison, or F2C, because GDB somehow messes up all the source file and line number info!


A : This is a genuine limitation of the COFF format used by DJGPP. It can only handle a single source file for a given object file. It does include correct line numbers, but the name of the source file is wrong, so debugging such files just doesn't work. For source files that include other source files, you can work around this by just inserting the included source with your editor while you debug the program. For code produced by other programs, like F2C or Bison, you will have to delete the #line directives from the generated C source, and debug the generated code as regular C program.

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12.9 Debuggers choke on some programs ...

Q: I cannot debug Emacs (or any program that requests raw keyboard input): when I press Ctrl-C, any debugger I tried reported SIGINT. But I cannot operate the debugged program without Ctrl-C (in Emacs, it's necessary to exit the editor)!

Q: I cannot debug any program which catches signals!!??

Q: I compiled my program with -pg switch, and now I cannot debug it...

Q: When my program hits a breakpoint in GDB, the debugger reports SIGSEGV, but only under Windows...


A : There are currently a few limitations in debugging programs which use interrupts or exceptions. Programs compiled for profiling may crash under a debugger with SIGSEGV or a GPF, with no addresses that symify can identify; programs using alarm or setitimer can't be debugged, either. You can't hook the keyboard interrupt in a debugged program, and you can't debug a program which uses floating point on a machine without FP hardware (unless you use WMEMU as your emulator, but even WMEMU doesn't solve all the problems). The reason for all these problems is that any exceptions or signals that happen when your program runs under a debugger will be caught by the debugger instead, and they won't get passed to the debuggee. To debug programs which hook hardware interrupts, you will have to chain the old real-mode interrupt handler to your new handler, which requires to write special debug version of the program.

At least some of these limitations will be fixed in future versions of DJGPP. For now, the only work-around that's available is for the case where you need a Ctrl-C keypress to go to the debuggee instead of the debugger: use the Alt-Numeric-3 (that is, simultaneously press the Alt key and the 3 key on the numeric keypad, then release the Alt key). Some programs (but not Emacs) will also treat the Ctrl-2 keypress as Ctrl-C.

Another known problem is that GDB GP Faults when the program hits a breakpoint under Windows 3.x (Windows 9x doesn't have this problem). This is because the breakpoint instruction causes a software interrupt (as opposed to an exception) under Windows 3.x, and the DJGPP debug support currently only catches debug exceptions. The only work-around is to use the hardware breakpoints (which use the special debug registers of the i386 and higher CPUs, and which do work with DJGPP on Windows 3), and never have more than 4 of them active at the same time. FSDB will automatically use the hardware breakpoints for the first 4 breakpoints (so it works on Windows 3.x unless you set more than 4 breakpoints simultaneously), but with GDB, you will have to explicitly use the hbreak and thbreak (instead of break and hbreak) commands which set hardware breakpoints. This works with DJGPP ports of GDB 4.16 and later. Note that GDB uses the ordinary breakpoints to implement the step, next and similar commands, so you can't use these on Windows 3.x; use the temporary hardware breakpoints instead. The above is also true for watchpoints (which watch for variables to change value): you need to use hardware watchpoints with GDB (the total number of breakpoints and watchpoints cannot exceed 4). Same considerations apply to the debugger built into RHIDE.

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13. Profiling DJGPP Programs

This chapter explains how to optimize your program for speed using the profiler, and discusses some problems you might have with it.

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13.1 How to profile a DJGPP program

Q: How can I profile my program to see where it spends most of its run time?


A : DJGPP includes a profiling facility. To use it, compile and link with -pg option, run your program as you usually would, then run a program called gprof:

      gprof myprog

(change myprog to whatever name your program is). This will print an execution profile.

Gprof is part of GNU Binutils distribution.

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13.2 Programs compiled with -pg crash when run

Q: I cannot profile my program: when I compile it with -pg, it crashes or wedges my machine!


A : DJGPP v2.01 has a bug in one of its library functions which is only linked into your program when it is compiled with the -pg option. A patch was posted to the DJGPP News group; you can find it by searching the DJGPP mail archives. A work-around is to run the program compiled with -pg on vanilla DOS configuration (no memory managers such as EMM386 or QEMM, and no Windows).

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13.3 Gprof won't work unless it can find COFF executable

Q: When I run Gprof, it complains that it cannot find my program. But I've just run it!!

Q: I run Gprof on my program, and it says: "bad format".


A : Gprof from DJGPP v2.0 needs the original COFF file the linker produced. If you delete it, or feed Gprof with the .exe file instead, it will be most unhappy. The way to produce the COFF output is explained in the section dealing with GDB, above. Alternatively, upgrade to DJGPP v2.01, where all Binutils programs know about .exe executables.

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13.4 Where is Gprof docs?

Q: What about all those Gprof options? Where can I find their docs?

Q: I can't figure out some of the info in the Gprof report ...


A : Gprof is only documented on a man page, gprof.1. If you don't have one, you will have to look for it in the Binutils distribution.

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13.5 Why is __dpmi_int so heavily used?

Q: I've profiled my program and found that the routine which takes 60% of the running time is some obscure library function called __dpmi_int. Can't you guys make your library right?


A : Does your program use I/O or other real-mode services (like BIOS) extensively? All those services are invoked through a DPMI service call which is issued by __dpmi_int. So what the profile really says is that the running time of your program is governed by time-consuming operations such as disk I/O.

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13.6 gprof doesn't produce output

Q: Every time I run the profiler it says "gmon.out: no such file or directory" and no profile is produced. What is this gmon.out and why won't gprof compute the profile?


A : gmon.out is the file with raw execution counts and timing info that gprof needs to produce the profile. The file is written by the profiled program when it exits. If the file isn't created, it might be because one of the following reasons:

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14. Run-time Performance of DJGPP Programs

This chapter deals with issues pertinent to run-time performance of DJGPP programs.

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14.1 How efficient is DJGPP-generated code?

Q: How does DJGPP compare with other DOS-based C compilers in terms of efficiency of generated code?

Q: Won't my program run much slower when compiled by DJGPP, due to all those CPU cycles wasted in switches between protected and real mode?


A : The quality of code generated by GCC with optimization turned on (-O2 switch to the compiler) is generally at least as good as what you will get from top commercial products, like Borland, Microsoft and Watcom. Mode switches indeed have a certain performance hit, but in most programs it is negligibly small, because only DOS and BIOS services require such a switch, and most programs spend most of their time doing other things.

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14.2 Comparing v2 with DJGPP v1.x

Q: I switched to v2 and my programs now run slower than when compiled with v1.x...

Q: I timed a test program and it seems that DJGPP v2.01 produces slower executables than v2.0, which in turn was slower than v1.x. Why are we giving up so much speed as we get newer versions?


A : In general, GCC 2.7.2 which comes with DJGPP v2.0 generates tighter, faster code, than GCC 2.6.3 which came with v1.x. But it sometimes produces buggy code when strength reduction optimizations are enabled. So DJGPP v2.0 by default disables this kind of optimization, which might sometimes yield slower code. If you need extra speed, first debug your program with default optimization options, and then recompile with -fstrength-reduce switch to see if that makes any difference; or upgrade to DJGPP v2.01 where GCC doesn't have this bug.

Comparison between GCC 2.7.2 (in v2.0) and 2.7.2.1 (in v2.01) shows that 2.7.2.1 optimizes just as well as 2.7.2, but it takes a different combination of the optimization-related options to achieve the greatest speed in each compiler version. The default optimization options has also changed; for example, -force-mem is switched on by -O2 in 2.7.2.1; it wasn't before. GCC offers a plethora of optimization options which might make your code faster or slower (see the GCC docs for a complete list); the best way to find the correct combination for a given program is to profile and experiment. Elliott Oti suggests the following tips:

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14.3 DJGPP programs on a Pentium

Q: Does DJGPP support Pentium-specific optimizations?

Q: I run the same program on a 486 and on a Pentium, and it's slower on a Pentium!!


A : DJGPP doesn't add to, or otherwise change the compiler features offered by GCC. DJGPP is just a port of GCC to MSDOS. Since GCC (as of version 2.7.2.1) doesn't support Pentium-specific optimizations, neither does DJGPP.

A program might sometimes run slower on a Pentium due to alignment problems in DJGPP. GCC makes assumptions about how GAS (the assembler) handles alignment, but when GAS is built with the default DJGPP configuration, it treats alignment in a way that's different from what GCC assumes. The outcome of this is that longs are word-aligned, doubles are dword-aligned, etc. Depending on the DJGPP version, link order, library differences, you might get lucky (or unlucky) with a 50/50 chance to get an improper alignment. Different CPUs have different penalties for unaligned accesses, which may explain differences in speed.

You might consider adding some slack static variables to induce changes in alignment; if any of the changes suddenly cause a significant change in the runtime performance, then alignment might be the reason.

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14.4 My program's I/O is so slow!

Q: I measured the time required to read a 2 MByte file in DJGPP and in Borland C. It took the DJGPP program 2.5 seconds to do it, while Borland did it in just under 2. Isn't that horribly slow performance??

Q: I tried to improve DJGPP I/O throughput by defining a 64KB-large buffer for buffered I/O with a call to setvbuf , but that had no effect. Why is that?


A : Doing I/O from protected-mode programs requires that low-level library functions move the data between the extended memory and low memory under the 1 MByte mark, where real-mode DOS can get at it. That area in the low memory is called the transfer buffer. This data shuffling means that some I/O speed degradation is inevitable in any protected-mode program which runs under DOS (including, for example, Windows programs when Windows is set to 386-Enhanced mode). By default, DJGPP moves data in chunks of 16 KB, so defining a buffer larger than that won't gain anything. The size of transfer buffer is customizable up to a maximum of 64 KB, so if your program really reads a lot of large files, you might be better off enlarging it (with the STUBEDIT program).

Some programs which only copy data between two files might gain significantly if you write your custom low-level I/O functions that avoid moving data to extended memory (only to move them back to the transfer buffer). However, these cases are rare.

That said, I would like to point out that waiting another 0.5sec for reading a 2 MByte file isn't that bad: it is indeed about 25% longer than you can do under DOS, but it's only half a second... Besides, most programs read and write files which are only a few hundreds of kilobytes, and those will suffer only a negligible slow-down.

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14.5 My ported program runs much slower!

Q: How come my program, which I ported from Borland/MS C and which doesn't use much I/O, still runs much slower under DJGPP?


A : Explore the following possible causes for this:
  1. Your program extensively calls services other than I/O which require mode switch (like BIOS Int 10h, mouse services, etc.). You can tell how much your program switches to real mode by profiling your program. In the profile, look at the proportion of time your program spends in low-level library functions called __dpmi_int (which calls real-mode DOS/BIOS services) and __dj_movedata (which moves data between the transfer buffer and your program). If this proportion is large, try rewriting your program to minimize use of those functions which require a mode switch, even at a price of more computation (a mode switch usually eats up hundreds of CPU cycles).
  2. Your program uses library functions/classes which are implemented less efficiently by GCC. Or you might be a heavy user of functions which other compilers convert to inline code, while GCC doesn't inline most library functions. If this is the case, you will see those functions as "hot spots" on the program histogram produced by the Gprof profiler. If you find this to be the problem, write your own, optimized versions of those functions. It's best to write them as inline assembly functions, for maximum performance. If you find library functions which are inefficient, please inform the DJGPP news group by posting to the comp.os.msdos.djgpp news group, so this could be fixed by people who maintain the library.
  3. If your program spends most of its time in a certain innermost loop, you should try enabling some of the optimization options which aren't enabled by default.

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15. Run-Time Memory Issues

This chapter answers questions which are related to DJGPP run-time memory allocation.

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15.1 How much virtual memory do you have?

Q: How much virtual memory can I use in DJGPP programs?


A : That depends on the DPMI host you are using. CWSDPMI (the free DPMI host which comes with DJGPP) will let you use all available conventional and extended memory (up to 128M) and up to 128M of disk space, for a grand total of 256M of virtual memory for your application. Try a malloc(50*1024*1024) some day.

With other DPMI hosts, your mileage may vary. Quarterdeck's QDPMI, for instance, has a bug in some of its versions which effectively disables virtual memory under DJGPP (described in QDPMI VM bug, below), so you only have whatever free physical RAM is left. Under Windows 3.x, the amount of virtual memory you get depends on various virtual memory settings in the Control Panel and on the .pif file settings for the program you run (see Windows allocation subtleties, below). Under Windows 9x, the memory settings of the DOS Applications' Property Sheet define how much virtual memory a DJGPP program will get (see Win9x allocation details, below).

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15.2 It seems malloc / free don't affect virtual memory...

Q: I did malloc(50*1024*1024) , but didn't see any paging happen, and I only have 8 MBytes of RAM on my machine. Is this virtual memory thing for real?

Q: I malloc 'ed a large chunk of memory, but when I check values returned by _go32_remaining_physical_memory or __dpmi_get_memory_information , I don't see any change...

Q: When I free allocated RAM, _go32_remaining_physical_memory reports there was no change in the available RAM.


A : CWSDPMI (and, possibly, other DPMI hosts) only pages in memory when it is actually accessed. If you only malloc it, but don't actually access it, it won't grab those pages. Try calloc and see the big difference.

When you call free , DJGPP library doesn't return memory to the system, it just adds it to its internal pool of free pages. So, from the system point of view, these pages are not "free".

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15.3 Failure to get more memory than is physically installed

Q: When I try to access more memory than the free physical RAM, malloc returns a NULL pointer, or I get some cryptic error message like this:


     DPMI: Not enough memory (0x00860000 bytes)

or like this:

     QDPMI: Memory Paging Violation: Illegal Page Reference [PTE=0000-0000h]
            [CR2=8006-3000h at 00E7h:0000-4936h]
     
     QDPMI: Unrecoverable Exception: 000Eh at 00E7h:0000-4936h.  Error Code = 0006h


A : This is typical of Quarterdeck's DPMI host called QDPMI which comes with QEMM386 version 7.53 and earlier. Some versions of QDPMI (those which come with QEMM v6.x) fail to resize memory blocks when the new size is more than the available physical RAM, even though virtual memory services are enabled; other versions (those which come with QEMM v7.x) just don't let you allocate more memory than is physically available. If you must use more RAM than is physically available, disable or uninstall QDPMI, and use CWSDPMI instead.

This bug was corrected in QDPMI version 1.10 or later, distributed with QEMM beginning with version 8.0, so upgrading to the latest version of QEMM might also be a solution. With QEMM 6.x, make sure your programs don't override the default type of sbrk behavior by setting _crt0_startup_flags to _CRT0_FLAG_UNIX_SBRK (QEMM 8.0 and later can allocate virtual memory with both types of sbrk algorithm).

If you use another DPMI host, make sure that virtual memory is enabled. E.g., for 386Max, include the swapfile= parameter to establish a virtual memory swap file; you can make it permanent (this will speed up DJGPP start-up) with the /p option.

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15.4 Memory allocation fails before all memory is used

Q: OK, I've changed my program to never allocate more memory than is physically available, to work around that QDPMI VM bug, but my program still gets a NULL pointer from malloc/calloc !

Q: Why is my program dying with SIGSEGV under CWSDPMI when allocating a chunk of memory?


A : Another peculiarity of QDPMI which came with QEMM before version 8.0: it will never let you allocate a chunk which is larger than half of what's available. The Windows 3.x behaves in the same way, and several people reported the same to be true under Windows 95.

With some DPMI providers, this behavior might be triggered by a small overhead of each malloc call: you might ask for half of available memory, but the DJGPP implementation of malloc adds the overhead and then rounds the amount of memory to the next power of 2 before calling sbrk ; thus malloc(8MB) will actually request 16MBytes from the DPMI host. When in doubt, call sbrk directly, especially if you don't plan to free that memory during execution.

If your program asks for memory in lots of small allocations, then it might crash when you use CWSDPMI as your DPMI host. This is because CWSDPMI runs out of its tables where it tracks memory allocations. If you use release 1 of CWSDPMI, you can enlarge the maximum space that CWSDPMI uses if you get a CWSDPMI heap-fix patch. Beginning with release 2, CWSDPMI defines a larger (6KB) default heap that is configurable by CWSPARAM program to be anywhere between 3K and 40K bytes, without recompiling CWSDPMI. You should upgrade to the latest CWSDPMI if you experience such problems.

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15.5 Memory allocation fails under Windows

Q: I'm running under Windows 3.x DOS box, but DJGPP complains about there not being enough DPMI memory, although virtual memory is enabled.


A : You must make sure the size of your Windows swap file can be at least 2 times the largest virtual memory size you need. Check if you have enough free disk space; if you do, run a defragger (Windows needs the swap file to be contiguous). This size is normally limited by the the "virtual = 4 times free physical" rule, but you can change that by inserting the line

      PageOverCommit=n

in the [386Enh] section of your SYSTEM.INI file. The parameter n is 4 by default, but can be set to be as large as 20.

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15.6 Memory allocation peculiarities under Windows 9x

Q: I seem to be unable to get more than 16 MBytes of virtual memory under Windows 95, even though I have 32 MBytes of RAM installed on my machine, and a lot of disk space...


A : You must set the maximum amount of DPMI memory to 65535K in the DOS applications' property sheet. If you leave that setting at the default "Auto", you only get 16 MBytes. You must actually type 65535 inside the dialog box, as checking out the values from the list Windows offers will never get you past 16384 (i.e., 16MB).

Note that you cannot allocate more than half the available memory in one chunk under Windows 9x, exactly as the things are under Win3.x, and you cannot have more than 64 MBytes of virtual memory available to DJGPP programs running on Windows.

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15.7 Memory allocation fails under EMM386 or HIMEM

Q: My machine has 48 MBytes of RAM, but when I run DJGPP programs, they start paging after 32 MBytes have been used...

Q: I have 5 MBytes of free RAM on my machine, but DJGPP programs start paging after only 256KBytes of memory were used??


A : This might be caused by some old versions of the memory manager installed in your machine (like HIMEM or EMM386 from an old version of DOS), which were limited to 32 MBytes of expanded memory. Try running without them (CWSDPMI can use raw extended memory), or upgrade to a newer version of DOS.

If your programs start paging after only 256KBytes of memory were used, most probably you are using EMM386 and CWSDPMI, and your CONFIG.SYS specifies no amount of memory when it installs EMM386. EMM386 defaults to 256K in this case; you should tell EMM386 explicitly how much memory it should take over. You can use the go32-v2 program to see what amount of extended memory your DJGPP programs will get.

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15.8 How much memory do parent DJGPP programs leave for their child?

Q: How much memory is available when I call the system library function?


A : In the conventional (below 640K mark) memory, you are left with everything which was free before your program started, except what the DPMI host uses. The amount of conventional memory required by the DPMI host depends heavily on the host you use. For the first DJGPP program, QDPMI uses about 97K, CWSDPMI uses about 70K, Windows 3.x only 18 KBytes. Each subsidiary call to system (like in recursive invocation of Make) eats up about 18K (16K for the transfer buffer and 2K for the PSP and environment) for most DPMI servers; a notable exception is QDPMI which needs 97K bytes of low memory for the subsequent calls too. If you change the size of the transfer buffer (with STUBEDIT ), the amount of free conventional RAM will change accordingly.

Extended memory management is left to the DPMI server; DJGPP does nothing special about XMS when system is called. This means that all the extended memory used by the parent program is not freed when the child program starts; if the child requests more memory than is physically free, the DPMI server is expected to page some of the parent out to honor the request. (This is unlike DJGPP v1.x, where the go32 extender would completely page out the parent before starting the child.) The advantage of this is that spawning a child or shelling out is much faster in v2 than it used to be with v1.x, except on machines with low amounts of installed RAM. A disadvantage is that if you spawn a real-mode program that uses XMS, the extended memory used up by your DJGPP program will be unavailable to it, unless you use a memory manager (as opposed to when CWSDPMI uses raw XMS or HIMEM). The only way around this problem is to buy more RAM, or to install a real memory manager.

Note that if you use a memory manager such as EMM386 or QEMM386 with the NOEMS parameter, CWSDPMI will use the XMS (as opposed to VCPI) services to allocate extended memory, and will allocate all of the available XMS memory for itself. So if, while your DJGPP program runs, some resident software such as device driver or TSR will try to allocate XMS, the allocation will fail.

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15.9 How much stack can I have in DJGPP programs?

Q: My program bombs when I use very large automatic arrays.

Q: How much stack space do I have in my program?

Q: My program seems to overflow the stack, but only when I run it under a debugger...

Q: My program crashes with SIGSEGV, but the traceback makes no sense: it points to something called ___djgpp_exception_table... When I try to debug this, the traceback mysteriously changes to some innocent library function, like getc(). The same program works flawlessly when compiled with DJGPP v1.x What is going on??


A : DJGPP v2 programs get fixed-size stack which is allocated by the startup code and then stays fixed for the entire lifetime of the program; this is a bug/feature of the DPMI 0.9 specification. By default, you have a 256KB-long stack, but some programs which use large automatic arrays, or are deeply recursive, might need more. If the default stack size is not enough, you can change it with the STUBEDIT program (change the parameter "Minimum amount of stack space"), or by setting the global variable _stklen in your program. Example:

      unsigned _stklen = 1048576;  /* need a 1MB stack */

The DJGPP startup code checks both the value in the stub info and the value of _stklen , and uses the larger of these two. Therefore, programs that are known to require large stack size should set _stklen to make sure they will always work, even if somebody stub-edits them to a lower value. This technique is also safer when you need to debug your program with gdb (see below). However, you might need to use STUBEDIT with programs for which you don't have the sources.

Programs which need an unusually large stack might crash with bogus stack traces, because part of the heap gets overwritten by the overflowing stack. To see if that is the cause of such crashes, run STUBEDIT on your program and crank up the stack size to a large value (like 4MBytes). If that makes the problem go away, tune the stack limit to the minimum value your program can live with, then set _stklen to an appropriate value as explained above and recompile the program. (Some DPMI hosts will actually allocate the entire stack, even if not all of it is used, so leaving it at unnecessarily large value will hurt the program on low-memory machines.)

Some users have reported that they needed to enlarge the stack size of the C++ compiler, cc1plus.exe, to prevent it from crashing when compiling some exceedingly large and complex C++ programs. Another program that was reported to need a stack larger than the default is bccbgi.exe from the BCC2GRX package.

After you've used STUBEDIT to change the stack size, run it again to make sure it displays as default the value you thought you entered. This is because STUBEDIT will sometimes silently set the stack size to 0 (and then you will get the default 256K stack) if it doesn't like the value you type (e.g. if it has a wrong syntax).

When you run a program as an un-stubbed COFF image under a debugger, the stack size comes from the debugger. So if your program needs a large stack and you run it under gdb , be sure to stubedit gdb to enlarge its stack to at least the value your program needs to run safely.

Under Windows, be sure you've allocated a sufficiently large swap file (let's say, 40MBytes) from the Windows' Control Panel, and make sure the .PIF file for your program doesn't have too low limit on EMS/XMS usage (better make them both -1). What's that? You don't have a .PIF file for this program? Then Windows uses the default file DOSPRMPT.PIF, which almost surely defines very low limits on these two, and your program might have problems getting the memory it needs for its stack.

DJGPP v2.0 has a subtle bug in its startup code that is seen very rarely, and that manifests itself by a program crashing with Page Fault or SIGSEGV. If you are using v2.0 and enlarging the stack and the CWSDPMI heap size didn't help, try adding some (e.g., 4KB) static data to your program and see if that helps. But the best way to overcome this is to upgrade to DJGPP v2.01 or later.

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16. Command-line Arguments Handling in DJGPP

DJGPP handles command-line arguments differently from most DOS-based compilers, to make it closer to Unix platforms (so that porting of Unix programs will be easier). This chapter answers some questions about this aspect of DJGPP.

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16.1 Filename wildcards expansion under DJGPP

Q: Can I do filename globbing with DJGPP?

Q: I call my program with an argument x*y and it complains about something called xyzzy??...


A : The filename globbing in DJGPP is done by the start-up code, before your main function is called. Unlike other DOS-based compilers, where you must link your program with a special object module if you want the program to get expanded filenames, in DJGPP this is considered normal behavior and performed by default on behalf of every DJGPP program. The x*y above was expanded to a file called xyzzy which was probably present in the current working directory. (If you don't want the default expansion, see how to disable globbing.)

In DJGPP, filename globbing works like in Unix, which is more general than the usual DOS wildcard expansion. It understands the following constructs with special meta-characters:

?
any single character.
*
zero or more arbitrary characters, including a dot `.'
[aA_]
any one of characters `a', `A', or `_'.
[a-d]
any one of characters `a', `b', `c', or `d'.
[!a-z]
anything but a lowercase letter.
...
all the subdirectories, recursively (VMS aficionados, rejoice!).
.../*
all the files in all subdirectories, recursively.
Unlike DOS, the * and ? meta-characters can appear anywhere in the filename pattern, like in [a-z]*[0-9].*pp. You can also use * instead of directories, like in */*/*.c, but not on drive letters (e.g., [a-c]:/ won't work).

Note that *.* only picks up files that actually have an extension. This is contrary to the usual DOS practice where it means all the files, with or without extension.

An argument which cannot be expanded (no filenames matching that particular pattern) will be passed to the program verbatim. This is different from what you might see under Unix, where some shells (like csh) would say something like "No match" and won't call your program at all. DJGPP's behavior in this case is like shells of the Bourne legacy (sh, ksh, and bash).

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16.2 How to disable filename wildcards expansion

Q: OK, but I don't want my program to glob its arguments (they aren't files at all, but they include characters like * and ?). What should I do?


A : You have these alternatives:

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16.3 How to pass command-line arguments with quotes or @

Q: I have a file with a single quote in its name, but the quote seems to be stripped away when I pass it to my program ...

Q: How do I pass a command-line argument which contains double quotes?

Q: How do I pass an argument which begins with the @ character?


A : These special characters on the command-line arguments are handled by the filename expansion ("globbing") code before they are passed to the main function (see description of filename expansion), and the quote characters serve to protect the arguments from expansion. You should escape-protect the quote characters with a backslash in order for them to be treated as literal characters. For example, if you have a file called myfile.c'v, type it as myfile.c\'v when you call your program. If you have single quotes in your program arguments and you don't want those arguments to be expanded, then surround them by double quotes, like this: "*.c'v". The program will get the string *.c'v with the double quotes stripped away.

Note that backslashes are only special if they are in front of a quote, whitespace, or backslash (they also serve as DOS directory separators, remember?). This is also different from what you get under a Unix shell.

The @ character serves to signal a response file (see the description of response file method), so it's also special. To pass an argument whose first character is @, surround that argument with single or double quotes, otherwise it will be taken as a name of a response file which holds the actual command line.

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16.4 How to pass command lines longer than 126 characters

Q: Can I invoke my program with a command line longer than the infamous DOS 126-character limit?

Q: I have a Makefile of Unix origin which contains some very long command lines. Will it work with DJGPP?


A : Yes and yes. DJGPP supports several methods of passing command-line arguments which allow it to work around the DOS 126-character limit. These are: Of course, if the start-up code doesn't see any of the above methods, it will use the command line by default.

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16.5 What is the maximum length of command line under DJGPP

Q: What is the longest command line I can pass to gcc when it is invoked by Make?


A : The arguments are passed to DOS Exec call (Int 21h function 4Bh) via the transfer buffer which is 16KB-long. Apart of the command line, it is also used to pass other info, such as the !proxy parameters and the copy of the environment for the child program (let's say, less than 2000 bytes in most cases, but your mileage may vary). This leaves at least 13K bytes for arguments (including a separating blank between any two arguments). So unless your arguments span more than 160 screen lines, you shouldn't worry. However, if your environment is very large (some people need as much as 6KB to accommodate for all the variables used by the various packages installed on their machine), be sure to stub-edit the programs that spawn other programs to larger transfer buffer, or else they could fail.

The above limit depends on the size of the transfer buffer, so check the size of the value recorded in the stub header of the parent program before you pass extremely long command lines to its children. GCC is the first program you should worry about, because the linker (ld.exe) usually gets long command lines from GCC (they include the list of all the object files and libraries to be linked).

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16.6 Why Make passes only 126 characters to programs?

Q: I use Make to compile with GCC, but GCC gets only the first 126 characters of its command line. Didn't you just explain in so many words that invoking a DJGPP program (GCC) from another DJGPP program (Make) can safely pass up to 13K characters of command-line arguments using the !proxy method?


A : If you use Make 3.73, check your Makefile for SHELL = command.com statements, or for commands which include pipe or redirection characters like >, |, etc. If Make sees any such statements, it will invoke COMMAND.COM to run GCC, and COMMAND.COM can't pass more than 126 characters to GCC. To work around, comment-out the SHELL= line, and change your commands to work without redirection/pipe characters. One easy way to get rid of redirection characters without losing their effect is to use the redir program which comes with DJGPP. For example, the following command:

       frobnicate foo.bar > myfile.tmp

can be re-written instead like this:

       redir -o myfile.tmp frobnicate foo.bar

The port of Make 3.75 which comes with DJGPP v2.01 doesn't call COMMAND.COM in the above cases, but rather emulates pipes and redirection internally, so upgrading to v2.01 will solve such problems. If you think about using Make 3.75 with DJGPP v2.0, don't: invoking v2.0 programs from v2.01 programs will cause subtle and hard-to-debug problems due to incompatibilities between these two versions regarding the methods of invoking child programs (in particular, v2.0 doesn't support the environment method of passing long command lines described above).

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17. Converting DOS Programs/Libraries to DJGPP

If you have a program or a library developed under some other DOS-based compiler, which you want to port to DJGPP, read this chapter.

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17.1 GCC/Gas won't accept valid assembly code ...

Q: I have some code written in assembly which compiles under MASM and TASM, but GCC gives me a long list of error messages.


A : The GNU Assembler (as.exe), or Gas called by GCC accepts AT&T syntax, which is different from Intel syntax. Notable differences between the two syntaxes are: Examples:

         Intel:  [ebp - 4]         AT&T:  -4(%ebp)
         Intel:  [foo + eax*4]     AT&T:  foo(,%eax,4)
         Intel:  [foo]             AT&T:  foo(,1)
         Intel:  gs:foo            AT&T:  %gs:foo

For a complete description of the differences, get and unzip the files named as.iN (where N is a digit) from the bnu27b.zip archive, then see See the "i386-Dependent" section of the "GNU assembler documentation". If you don't read this FAQ with an Info browser, type at the DOS prompt:

      info as machine i386

You will see a menu of Gas features specific to x86 architecture.

A guide is available which was written by Brennan Mr. Wacko Underwood; it describes how to use inline assembly programming with DJGPP and includes a tutorial on the AT&T assembly syntax. Check out the DJGPP inline assembly tutorial. Many people who used Intel syntax and then converted to the AT&T style say that they like the AT&T variant more. However, if you prefer to stick with the Intel syntax, download and install NASM, which is a free portable assembler. It is compatible with DJGPP and accepts a syntax which is almost 100% compatible with the Intel style.

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17.2 Double-check code produced by Gas

Q: My assembly code gets corrupted by Gas!


A : When writing assembly code, you should remember to not trust Gas! You should always check that it does what you expect it to do. GNU Assembler can currently be trusted only when it assembles code produced by GCC. All other code--yours--is subject to the introduction of subtle errors. To be sure, use a debugger to check the code (even objdump from GNU Binutils doesn't always treat segment overrides correctly). The following lists some guidelines for safer machine-language programming with Gas:
  1. Use explicit sizing. E.g., use movl instead of mov , even if you're sure the arguments are 32-bit wide. The fact that you use byte registers doesn't seem to matter with Gas.
  2. Write code segment overrides as .byte constants, not as e.g. %cs:. According to Charles Sandmann, Gas uses the current phase of the moon in deciding whether to ignore your prefixes. So unless you know exactly what the phase of the moon is at the moment of assembly, use .byte constants.
  3. Make sure the operands match the instructions. Don't assume that if they don't, you'll get an error message from the assembler.

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17.3 Converting Intel ASM syntax to AT&T syntax

Q: Where can I find an automated conversion tool to convert my Intel-style assembly code into a code acceptable by Gas?


A : A Sed script which should do most of the conversion was posted to the DJGPP news group in the past. You can find it in the DJGPP archives. A conversion program called TA2AS which can convert TASM assembly source to the AT&T format, can be found on the DJGPP server and on the Oulu repository. TA2AS was written by Jan Oonk.

Alternatively, here is what you can do to make your code linkable with DJGPP programs:

Keep in mind that syntax is only one of the aspects of converting code written for DOS to DJGPP. You should also make sure your code doesn't violate any of the rules for protected-mode programming (see next question).

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17.4 Converted code GP Faults!

Q: OK, I've succeeded in converting and compiling my assembly-language program, but when I run it, I get "Segmentation Violation" and "General Protection Fault". This program works when compiled with MASM, so how can this be?


A : In DJGPP, your program runs in protected mode. There are certain things you can't do in protected-mode programs (that's why it is called protected mode). This issue is too complex to describe here, so only a few of the more important aspects will be briefly mentioned. If you are serious about writing assembly language protected-mode code, or have a large body of existing code to convert to protected mode, you should read any of the available books about protected-mode programming with 80x86 processors.

Here is a short list of some of the techniques found in many real-mode programs, which will trigger protection violation or erratic behavior in protected mode:

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17.5 I want to use a .obj or .lib code with DJGPP

Q: I have a set of useful functions in a .obj format, but no source code. Can I use them with my DJGPP program?

Q: I have this ACMELUXE.LIB library of functions which I want to use. I've extracted all the .obj files, but when I try to link them with my program, GCC complains: "File format not recognized". Can't I use these object files?

Q: I've got a bunch of .obj files I want to use. I've ran AR to make a GCC-style .a object library, but got an error message from GCC saying "couldn't read symbols: No symbols". How can I link them with my code?


A : Sorry, you probably can't. The GNU linker called by GCC doesn't understand the format of .obj files which other DOS-based compilers/assemblers emit. Unless you can get the source of those functions, convert it to protected-mode, flat-address model code and compile them with GCC, you most probably won't be able to use them.

Note: Note that mixing object files from different compilers usually won't work either, even if they both are in the .obj format.

Lately, an automated conversion tool called OBJ2COFF was written by the SPiRiT team, which can be used to convert .obj object files and .lib libraries to COFF format, provided that the original .obj files have been written for flat-address memory model. (You can also try using LIB32 librarian from Microsoft C8 to convert object files to COFF.) The main problem, of course, is that most such object files were written for real-mode programs in memory models other than flat, and without extensive modifications would crash your program anyway... (See previous question.)

OBJ2COFF is available from the Oulu repository and from DJ Delorie's ftp server. If you have any problems with it or questions about it, send them to its author, Rico or to George van Venrooij. Note that the authors of OBJ2COFF have explicitly prohibited commercial use, so you shouldn't use OBJ2COFF for converting commercial object files.

Another conversion tool you might try is EMXAOUT from the emx/gcc package. It also requires the code to be written for the flat-address memory model and will reportedly complain if you feed it with code written for segmented memory models. EMXAOUT is available from the SciTech Software FTP site. If you need, you should be able to compile it with DJGPP; however, a precompiled binary is available in the above archive. Or you can get EMXAOUT from the EMX archives and the RSX extender (for running EMXAOUT under DPMI) from the RSX archives.

Note that EMXAOUT produces object files in a.out format, whose support in DJGPP is not as full as that of COFF . For example, ld.exe (as of Binutils 2.7) doesn't support a.out object files inside .a libraries, so you will have to link them as .o files.

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17.6 I must use my 16-bit code with DJGPP!!

Q: If that's how it is, then I would have to give up using DJGPP. I simply cannot live without these .obj files. Are you really sure there is nothing I can do??


A : If you need your old code that badly, then there might be a way, albeit a cumbersome one. You can write a 16-bit, real-mode program and link it with your precious functions you can't live without. Have this program spawn a DJGPP-compiled program and make the two communicate with each other via a buffer allocated in low memory, or via command-line parameters passed to the 32-bit program by the spawnXX function call. You can also call 16-bit functions directly with the library function called __dpmi_simulate_real_mode_procedure_retf , provided the 16-bit program passes the CS:IP values of these functions to the 32-bit program. You can even put your 16-bit code as binary instructions into a buffer allocated in low memory and call it with __dpmi_simulate_real_mode_procedure_retf (but if you can do that, you can probably also disassemble the code into a source form and submit it to Gas).

Now will you consider sticking with DJGPP? Please??...

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17.7 What should I do with those "near" and "far" declarations?

Q: I have this program that I need to port to DJGPP, but it is full of pointers and functions declared with the "near" and "far" keywords which GCC doesn't grok. What shall I do?

Q: A program written for a 16-bit compiler uses the MK_FP or _MK_FP macro, but DJGPP doesn't seem to have it. How should I port it?


A : In DJGPP you use a flat address space with no segmentation, so you don't need far pointers in the sense they are used in 16-bit code. Just define away those keywords and you will be fine:

       #define far
       #define near
       #define huge
       #define _far
       #define _near
       #define _huge

Alternatively, you could add suitable -D switches to the GCC command line, like this:

       gcc -Dfar -Dnear -Dhuge -c myprog.c

Macros that create far pointers from the segment and offset (usually called MK_FP or _MK_FP ) are mostly used in 16-bit code to access certain absolute addresses on memory-mapped peripheral devices, like the video RAM. These chores are done differently in DJGPP. Here's one possible way to express MK_FP in DJGPP (courtesy of Charles Sandmann):

       #include <sys/nearptr.h>
       #include <crt0.h>
     
       void * MK_FP (unsigned short seg, unsigned short ofs)
       {
         if ( !(_crt0_startup_flags & _CRT0_FLAG_NEARPTR) )
           if (!__djgpp_nearptr_enable ())
             return (void *)0;
         return (void *) (seg*16 + ofs + __djgpp_conventional_base);
       }

The above uses the DJGPP nearptr facility; if you prefer to use farptr functions (which are safer and work with all known DPMI hosts), you will need to rewrite the code that uses these macros, so don't bother writing a replacement for the macro itself. The details are described in Accessing absolute addresses, below.

Macros that extract the segment and the offset from a far pointer (called FP_SEG and FP_OFF ) are required in 16-bit code to pass addresses in registers when calling real-mode DOS or BIOS services, like functions of interrupt 21h. See How to call real-mode interrupt functions, which describes how that should be done in DJGPP; here, too, you won't need to port the macros but instead rewrite the code that calls the DOS or BIOS service.

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17.8 How to convert _AX pseudo-registers?

Q: Since DJGPP doesn't recognize Borland-style pseudo-register variables like _AX, how should I port code which uses them to DJGPP?


A : These pseudo-variables are typically used in two different contexts:

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18. Low-level DOS/BIOS and Hardware-oriented Programming

This chapter sheds some light on a few aspects of writing DJGPP programs which interact with hardware or use interrupts.

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18.1 Got "Unsupported INT 0xNN" calling int86

Q: Why does my program crash with "Unsupported DOS request 0xNN" or "Unsupported INT 0xNN" when I call int86 or intdos functions to invoke a software interrupt?


A : Calling real-mode DOS or BIOS services from protected-mode programs requires a switch to real mode, so the int86 family of functions in the DJGPP library should reissue the INT instruction after the mode switch. However, some services require pointers to memory buffers. Real-mode DOS/BIOS functions can only access buffers in conventional memory, so int86 has to move data between your program and low memory to transparently support these services. But this means it should know about all these services to perform these chores correctly, because each service has its own layout and size of the buffer(s). While int86 supports many of these services, it doesn't support all of them. The supported functions are listed in the library reference. See the "int86" section of the "libc.a reference". For those it doesn't support, you will have to call the __dpmi_int library function instead. It is also documented in the library reference, See the "__dpmi_int" section of the "libc.a reference". __dpmi_int requires that you set up all the data as required by the service you are calling, including moving the data to and from low memory (See how to use buffers with DOS/BIOS services, below).

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18.2 How to use buffers with DOS/BIOS services

Q: I want to call a DOS/BIOS function which requires a pointer to a buffer in, e.g. ES:DI (or any other) register pair. How do I get the segment to put into the ES register?


A : If you use int86x or intdosx for a DOS or BIOS function supported by them, then just put the address of your buffer into the register which expects the offset ( regs.x.di ) and forget about the segment. These functions are processed specially by the library, which will take care of the rest.

If you call __dpmi_int , then you must put into that register pair an address of some buffer in conventional memory (in the first 1 MByte). If the size of that buffer doesn't have to be larger than the size of transfer buffer used by DJGPP (at least 2KB, 16KB by default), then the easiest way is to use the transfer buffer. (Library functions don't assume its contents to be preserved across function calls, so you can use it freely.) That buffer is used for all DOS/BIOS services supported by DJGPP, and it resides in conventional memory. DJGPP makes the address and the size of the transfer buffer available for you in the _go32_info_block external variable, which is documented the library reference. Check the size of the buffer (usually, 16K bytes, but it can be made as small as 2KB), and if it suits you, use its linear address this way:


     dpmi_regs.x.di =
      _go32_info_block.linear_address_of_transfer_buffer & 0x0f;
     dpmi_regs.x.es =
      (_go32_info_block.linear_address_of_transfer_buffer >> 4) & 0xffff;

For your convenience, the header file defines a macro __tb which is an alias for _go32_info_block.linear_address_of_transfer_buffer.

If the size of the transfer buffer isn't enough, you will have to allocate your own buffer in conventional memory with a call to the __dpmi_allocate_dos_memory library function. It returns to you the segment of the allocated block (the offset is zero). If you only need a small number of such buffers which can be allocated once, then you don't have to worry about freeing them: they will be freed by DOS when your program calls exit.

For bullet-proof code, you should test the size of the transfer buffer at runtime and act accordingly. This is because its size can be changed by the STUBEDIT program without your knowledge (however, it can never be less than 2KB, the size of the stub, because memory used by the stub is reused for the transfer buffer).

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18.3 How to call software interrupt functions

Q: My program crashes/doesn't do what it should when I call __dpmi_simulate_real_mode_interrupt.


A : You should zero out some of the fields of the __dpmi_regs structure before you call that function. Random values in these fields can cause your program to behave erratically. The fields in point are SS, SP and FLAGS. When SS and SP are zeroed, the DPMI host will provide a stack for the interrupt handler. This stack is locked and is 4KB-long for any handling done in protected mode (such as real-mode callbacks), and at least 512 bytes in size for interrupts reflected into real mode. This is usually enough, but sometimes you'll need to use your own, larger stack, e.g., if you expect interrupts to nest, or if your handler needs a lot of stack space.

Note: The DPMI spec indicates that you should not use the default stack if your procedure/interrupt handler uses more that 60 bytes, or 1/8 of the total stack space available by default.

In these cases you should point SS and SP to a larger buffer which is in conventional memory (possibly part of the transfer buffer).

If SS:SP isn't zero, it will be used as the address of the stack for the interrupt handler, so if it points to a random location, your program will most certainly crash. A non-zero FLAGS field can also make the processor do all kinds of weird things (e.g., imagine that the single-step or the debug bit is set!).

If you don't have any reason to set SS:SP to a user-defined stack, it's easier to call the __dpmi_int library function, which zeroes out the stack pointer and the FLAGS fields for you (and also doesn't force you to type long function names!).

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18.4 How to move data between your program and conventional memory?

Q: How can I move data between my program and the transfer buffer?

Q: How do I access my peripheral card which is memory-mapped to an address between 640K and 1M?

Q: How can I read or change a value of one of the variables in the BIOS data area?

Q: How can I peek at an address whose far pointer I get from an INT 21h call?


A : Usually, memory-mapped devices or absolute addresses below 1MB mark are outside your program's address space, so you cannot access them directly. "Direct access", when you just dereference a pointer, means in DJGPP that you use your program's DS selector, and all the addresses are offsets relative to the base of that selector. So first, you will need a special selector that will allow you to access your device or absolute address. There are several methods you can get such a selector: Once you have a selector, you can use one of three methods to access your absolute addresses using that selector:

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18.5 Conventional-memory addresses use only 20 bits

Q: I call movedata to pass data between my program and the transfer buffer, but get bogus values or General Protection Fault.


A : Valid conventional-memory addresses are only 20 bit-wide. However, the value stored in the variable _go32_info_block.linear_address_of_transfer_buffer (or its alias, __tb ) is not guaranteed to have the higher 12 bits zeroed, and movedata doesn't mask those high bits, because it can also be used to move data between 2 protected-memory locations. Be sure to mask off the high 12 bits of the value returned by various ..._linear_address_... fields in DJGPP structures, whenever that address references a conventional memory location, before you call any of the functions from the movedataX family, the "farptr" or the "nearptr" functions.

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18.6 Fast access to memory-mapped devices or absolute addresses

Q: The "farptr" functions are too slow for my application which MUST have direct access to a memory-mapped device under DPMI. How can I have this in DJGPP? My entire optimized graphics library is at stake if I can't! :(


A : The following so-called Fat DS method was suggested by Junaid A. Walker (he also posted a program which uses this technique to access the video RAM; you can look it up by searching the mailing list archives). But first, a word of warning: the method I'm about to describe effectively disables memory protection, and so might do all kinds of damage if used by a program with a wild pointer. Or, as Stephen Turnbull has put it:
Surgeon General's WARNING: The description below uses the "Fat DS hack", a steroid derivative which gives your program great strength, a thick neck, baldness, and is known to be closely linked with the Alzheimer's disease.

Having said that, here is the trick: you change the limit of the segment descriptor stored in DS to 0xffffffff (i.e., -1), using function 8 of the DPMI interrupt 31h. After that, you have access to all the memory which is currently mapped in. You then use the 32-bit wrap-around in the linear address space to access memory at, say, linear address 0xa0000 (which belongs to the VGA), or any other address on your memory-mapped device. You should know up front that this trick won't work with every DPMI host. Linux's DOSEmu and Win/NT won't allow you to set such a huge limit on the memory segment, because these operating systems take memory protection seriously; in these cases __djgpp_nearptr_enable will return zero--a sign of a failure. CWSDPMI, QDPMI, Win 3.x and Win 9x all allow this technique (OS/2 Warp seems to allow it too, at least as of version 8.200), but some events break this scheme even for those DPMI hosts which will allow it. A call to malloc or any other library function which calls sbrk might sometimes change the base address of the DS selector and break this method unless the base address is recomputed after sbrk call. (The "nearptr" functions support this recomputation by providing you with the __djgpp_conventional_base variable, but it is your responsibility to use it.) The same change happens when you call system , and as a result of some other events external to the executing code thread, like multitasking or debugger execution.

You should also know that the __djgpp_nearptr_enable function in DJGPP v2.0 didn't verify that the limit was properly set. So if the DPMI server would fail the call silently, the function won't detect it and will not return a failure indication. DJGPP v2.01 corrects this omission by always verifying that the DPMI host has honored the request, and returns a failure indication if it hasn't.

If you are aware of these limitations, and don't need your code to run under all DPMI hosts, it might be the fix to your problems.

Confused about how exactly should you go about using this technique in your program? Look at the docs of the "nearptr" functions, See the "__djgpp_nearptr_enable" section of the "libc.a reference".

Another possibility is to use the DPMI function 0x508 that can map any range of physical memory addresses into a block that you allocate. Note that this is a DPMI 1.0 functionality which is not supported by most DPMI 0.9 hosts (CWSDPMI does support it). There is a helper function __djgpp_map_physical_memory in the DJGPP C library that you can use to call these services.

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18.7 Accessing absolute address above 1MB

Q: How can I access memory-mapped peripheral devices (or any other absolute address) above 1 MByte mark?


A : You should use DPMI functions to allocate an LDT descriptor, and map it to an absolute physical address. You can then use the functions from to access that linear address. These are the DPMI calls that you will have to use: All of these DPMI calls have __dpmi__XXX wrappers in the DJGPP library.

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18.8 How to make DOS/BIOS call your function

Q: How can I make any real-mode service call my function? E.g., the mouse driver has a provision (function 0Ch) to call a user-defined handler when certain events occur, which expects a far pointer to my function in the ES:DX register pair.


A : Those services expect a real-mode function, so you should wrap your protected-mode function with a real-mode stub. To this end, call either the _go32_dpmi_allocate_real_mode_callback_retf or the _go32_dpmi_allocate_real_mode_callback_iret library function, as required by the real-mode service you want to hook, and pass the `segment' and `offset' fields it returns to the service you want (in the above example, Int 33h function 0Ch) by calling __dpmi_int. Here's a code fragment that shows how to do this:


       #include <dpmi.h>
       #include <go32.h>
     
       static __dpmi_regs        callback_regs;
       static _go32_dpmi_seginfo callback_info;
     
       int install_mouse_handler (unsigned mask,
                                  void (*func)(__dpmi_regs *))
       {
         __dpmi_regs r;
     
         callback_info.pm_offset = (long)func;
         if (_go32_dpmi_allocate_real_mode_callback_retf(&callback_info,
                                                         &callback_regs))
           return -1;  /* failure */
     
         r.x.ax = 0xc;
         r.x.cx = mask;
         __dpmi_int (0x33, &r);
         return (r.x.flags & 1) ? -1 : 0;
       }

The handler ( func in the above example) will be called with a pointer to a __dpmi_regs structure which is filled by values found in the CPU registers when the mouse driver calls the handler. See the docs in the library reference Info file for further details about allocating wrapper functions.

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18.9 How to hook hardware interrupts

Q: How do I register my DJGPP function as a hardware interrupt handler?


A : The optimal setup depends on the interrupt frequency and on the amount of processing it requires. Therefore, only some basic considerations and techniques are listed below. What combination of these is best for your application is up to you to decide.

First, some background. Hardware interrupts can occur when the processor is either in real mode (like when your program calls some DOS service) or in protected mode. When your program runs under a DPMI host, hardware interrupts are caught by the DPMI host and passed to protected mode first; only if unhandled, they are then reflected to real mode. Therefore, in DPMI mode you can get away with installing only a protected-mode handler. However, if the interrupts happen at a high frequency (say, more than 10 KHz), then the overhead of the interrupt reflection from real to protected mode might be too painful, and you should consider installing a real-mode interrupt handler in addition to the protected-mode one. Such a real-mode handler will be called before the interrupt gets to the DPMI host, and handle the interrupt entirely in real mode, so it must be written in assembly and located in conventional memory (below the 1MB mark). If you need to hook an interrupt with both PM and RM handlers, you must hook the PM interrupt first, then the RM one (because hooking the PM interrupt modifies the RM one). Also, you should know that some DPMI hosts don't allow you to hook the RM interrupt (CWSDPMI does); the only way to be sure is to try.

To install a protected-mode interrupt handler, you do this:

To install a real-mode interrupt handler, you do this:

For examples of installing and using hardware interrupt handlers, see the sample code written by Bill Currie, the Sound Blaster interrupt-driven functions, the mkkbd package, and the libhw library, described under sample DJGPP packages. Alaric B. Williams has written a tutorial on DJGPP interrupt handling.

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18.10 Should I use _go32_XXX or __dpmi_YYY functions?

Q: In v1.x I was used to the _go32_... functions, but now comes v2 which also has __dpmi_... functions. Are there any differences between these two varieties?

Q: Do I need to convert my old v1.x code to use the new __dpmi_... functions?


A : These two groups of functions have different functionality, so don't just substitute the new ones for the older ones, because it usually won't work! The new __dpmi_... functions are just bare-bones wrappers of the DPMI API calls (see DPMI Specification), generally unsuitable for use with handlers written in C, whereas the old _go32_... functions are intelligent helper functions which only make sense if your interrupt handlers are C functions. The problem with the _go32_... functions is that they don't lock all the code and data they (and your handlers) use, so they can crash on memory-tight machines and thus aren't suitable for production-quality code. But they are certainly useful in the initial stages of writing and debugging code that hooks hardware interrupts, and for migrating existing v1.x code to v2. Some of the old names were just #define'd to the new names where the functionality is identical.

The bottom line is that it shouldn't be necessary to convert your code for it to work at least as well as it did in v1.x; but if you want it to be more stable, you should rewrite your handlers in assembly and use the new __dpmi_... functions (see How to install a hardware interrupt handler).

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18.11 Hardware interrupt hooking has its subtleties ...

Q: I did all the above, but my program occasionally still hangs...


A : Hooking hardware interrupts in DJGPP (and in protected mode in general) has a few subtle aspects. In general, hardware interrupt handling in DJGPP v2.x is rock solid if you play by the rules. Unfortunately, the rules are a bit tricky.

One cause of your problems might be that your interrupt handler or some memory location it uses get paged out because of the virtual memory mechanism, or because your program spawned a child program. In that case, the interrupt might cause a call to a non-existent service routine, with the obvious results. You should lock all the memory pages that your handler accesses by calling the __dpmi_lock_linear_region library function. This also means in practice that you should write your handler in assembly, as described in how to set an interrupt handler, above. You can disable virtual memory, or put _CRT0_FLAG_LOCK_MEMORY into _crt0_startup_flags to make sure nothing is paged out (but then your program might not have enough memory to run, unless you run on memory-abundant systems).

Another problem might be that the hardware peripheral you use generates a lot of interrupts. Due to specifics of hardware interrupts handling in protected mode, there is a substantial overhead involved with reflection of interrupts between real and protected modes. For instance, on a 486DX/33 this reflection might consume up to 3000 clocks; on a 386SX/16, even a 1KHz clock might eat up 1/2 of available cycles. If your hardware fires too many interrupts, your CPU might not be able to keep up. In that case, consider reducing the interrupt frequency, or move some of the processing done inside the interrupt handler to some other place. Use a ring 0 DPMI server such as CWSDPR0 or PMODE/DJ which don't swap interrupt stacks--this will reduce the overhead of the interrupt reflection to some degree. If your handler is written in C, write it in assembly and make sure it doesn't chain. If that doesn't help, install a real-mode handler.

Some losing memory managers, notably EMM386, were reported to induce a high interrupt handling overhead. In one case, a user reported an increase in the interrupt rate from 2 KHz to 6 KHz after uninstalling EMM386.

Still another possibility is that you use a non-default sbrk algorithm in your program (check if the header file crt0.h is included anywhere in the program, and if so, if the _CRT0_FLAG_UNIX_SBRK bit in the _crt0_startup_flags variable is set by the program. If it is, then a hardware interrupt which happens at the wrong time could crash your machine, especially if you run under Windows 3.x.

You should also keep in mind that the DPMI server can decide to handle some of the interrupts itself and not pass them to your program, although this is rare. For example, Win95 won't pass the Ctrl-Alt-Del combination to your keyboard interrupt handler, but will rather act on it itself; QDPMI sometimes processes Ctrl-C presses so that your program never sees them, etc. Sometimes, but not always, you can change some configuration option to make some keys get to your handler (e.g., the Alt-TAB setting on the Win3.x .PIF file).

If the above still doesn't explain your problem, then post your code on comp.os.msdos.djgpp news group or the djgpp mailing list, tell there how it fails and somebody will usually have a solution or a work-around for you.

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18.12 How to read and write ports

Q: I need to read from and write to PC ports, and I'm accustomed to using the inp and outp functions. But I hear they aren't available in DJGPP?


A : They are in v2.x. Just #include <pc.h> and you get their prototypes. The functions themselves are in the default library. Note that there are also size-specific versions for byte- word- and dword-long access (e.g., inportl for reading a 32-bit dword), as well as functions to read/write sequences of bytes and words, like inportsb and outportsw ; these are DJGPP-specific.

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18.13 Inline Assembly code with GCC

Q: I am used to writing inline assembly with Borland C, but can't figure out the way to do it with GCC...

Q: How can I reference C variables from my inline assembly code?


A : GCC has extensive inline assembly facilities. They allow you to specify everything other compilers let you (like the registers where GCC will put specific results), but in a way that doesn't disable compiler optimizations of the C code that includes inline assembly. Because of this flexibility, the syntax of the inline assembly code is very different from the other DOS-based compilers. The GCC on-line docs describe these facilities in detail; to read the relevant sections, type this from the DOS prompt:

       info gcc "C Extensions" "Extended Asm"

(Note the quotes: they are important.) You will, of course, need that the stand-alone info reader be installed on your system for the above command to work. If it is not already installed, get the file txi390b.zip from the DJGPP distribution and install it.

If you read this FAQ via WWW, you can also read about the GCC inline assembly extensions with your Web browser.

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19. Legal Aspects

This chapter answers some questions about various legal aspects of writing programs with DJGPP.

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19.1 Legal (un)restrictions on DJGPP applications

Q: Can you explain in plain English the legal restrictions of distributing programs compiled with DJGPP?

Q: Can I write commercial programs with DJGPP?


A : In most cases, you don't have to worry about any legal restrictions when you compile your programs with DJGPP. Using the GNU C/C++ compiler doesn't make your programs subject to any restrictions. The C library which comes with DJGPP is free , which means you are free to use it in any way you like (but please observe basic rules of courtesy.) So, if you write C programs, you have absolutely nothing to worry about. The basic C++ iostream class library (libiostr.a) and the Standard Template Library (libstdcx.a) which come with DJGPP allow you to use them binary-wise (i.e., without changing library sources) in your C++ programs without restrictions , unless you compile your programs with a compiler other than Gcc (which won't happen if you work with DJGPP). Only the library of additional C++ classes (libgpp.a) requires that you provide your customers with source or object code of the application, so they could relink the application with future or modified versions of the C++ library. (If you intend to distribute commercial programs linked with the libgpp.a library, you are strongly advised to read the GNU Library General Public License which comes with the library, for rigorous definition of its terms.)

Two GNU packages, Flex and Bison, are also special in that using them to produce your programs doesn't place your programs under GPL or LGPL. In other words, lexers produced by Flex and parsers produced by Bison do not imply GPL/LGPL.

If you do use in your program any of the FSF sources that fall under GPL/LGPL (like some of the GCC's sources, or the GNU getopt or regex packages which come with many GNU programs), then you must comply with the terms of GNU licenses when distributing your programs; in this case your entire application becomes GPL. If that is unacceptable to you, consider using the versions of regex and getopt from the DJGPP C library (which are not as powerful, but are free from any restrictions).

You may ship any of the utilities developed specifically for DJGPP (e.g., the floating-point emulator or the CWSDPMI DPMI host) as distributed by DJ Delorie with your program with no other requirement besides telling your customers how to get DJGPP for themselves.

Note that the above says nothing about the legal aspects of contributed packages, like GRX and others; you will need to read their docs to find out.

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19.2 Legal restrictions of DJGPP utilities and libraries

Q: Can I redistribute djgpp, and if so, how?

Q: I run a business that sells shareware for distribution costs. Can I include djgpp on my CD-ROM?

Q: I want to include djgpp in a product that happens to need a compiler provided with it. Can I do this?

Q: Is DJGPP GNU software?

Q: Is DJGPP public domain software?

Q: Is DJGPP shareware?


A : DJGPP is not public domain, neither is it shareware (you don't have to pay a license fee to use DJGPP). Parts of DJGPP (the compiler and some of the development tools) are GNU software, so you must comply with GNU GPL if you distribute those parts (usually, you won't need to distribute them, because they are freely available to everyone). A small part of the C library is taken from the Berkeley BSD sources, and is therefore in public domain. Other parts of DJGPP, which include most of the C library, the free DPMI host CWSDPMI, and some of the utilities, are copyrighted, but in a way that allows you to use them freely and without restrictions.

When you redistribute DJGPP itself (as opposed to your programs compiled with DJGPP), you must comply to the conditions applicable to whatever you distribute. The parts which are in public domain are, of course, freely distributable. Other parts of DJGPP fall under the DJGPP copyright which allows you to redistribute everything provided that you follow these rules:

In addition, it would be a courtesy to inform DJ Delorie that you are including DJGPP in your product, in case this information is obsolete. A token sample of your distribution would be nice also.

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20. Getting Help

This chapter tells you how to get answers to questions you didn't find in this FAQ.

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20.1 Don't post DJGPP-specific problems to GNU News groups

Q: I post my problem to the "help-gcc" News group, but don't get any answers.


A : Is your problem likely to be special to the DJGPP port or to the DOS environment? If so, don't post to GNU Usenet groups, but to the comp.os.msdos.djgpp news group or to the DJGPP mailing list. People who read GNU News groups usually neither know nor care about DOS-specific problems. Post there only if the problem seems to be generic to one of the FSF utilities. For most problems, this can be deduced only after either tracing a problem in the source code or testing it on some non-DOS platform. As a general rule, always post to the DJGPP group first.

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20.2 How to post to the mailing list

Q: How do I post to the DJGPP mailing list?


A : Send mail to the list address as if it were a person. Please use the mailing list only if you cannot access the DJGPP news group, because reflecting the mail to and from the mailing lists incurs additional load on the DJGPP server.

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20.3 How to become a subscriber to the mailing list

Q: How do I subscribe to the DJGPP mailing list?


A : Send mail to the list server (NOT to djgpp@!!), leave the subject line empty and in the body write:
subscribe djgpp
If you only want to receive announcements of new versions and ported software, but don't want to see any other DJGPP mail traffic, subscribe to the djgpp-announce by sending message to the list server which says so:
subscribe djgpp-announce
The announcements which go to djgpp-announce get reflected to djgpp, so you don't need to subscribe to both these lists.

The DJGPP mailing list is available in the daily and weekly digest forms. To subscribe to one of these, send this one-line message to the above list server:

subscribe djgpp-digest-daily
or
subscribe djgpp-digest-weekly
Note that some mailers reject messages with too large size, so you might have trouble with the weekly digest. If you subscribe to it and don't get the digest, try the daily one instead, or switch to another mail software.

You can also subscribe to DJGPP-related mailing lists through DJ Delorie's WWW server.

Note that you don't have to subscribe to the djgpp mailing list if you don't want to get all the traffic in your mailbox (typically, about 30 messages per day). You can ask questions on the list even if you are not a subscriber, because people usually answer both to your e-mail address and to the list (well, actually, the mailer program does it automatically and most people don't bother to change that). If you want to be sure the mail gets to you directly, say in your message that you don't subscribe to the list, and ask people to answer directly.

If you have a Usenet feed, consider reading the comp.os.msdos.djgpp news group instead of subscribing to the mailing list, so that the load on DJ's list server will get lower. There is also a possibility of reading the news group (but not posting to it) through the Mercury Gopher server at Michigan State University

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20.4 How to unsubscribe from the mailing list

Q: Whew! There's too much traffic on the djgpp mailing list (at least the SysAdmin glaring over my shoulder thinks so... ;-). How do I unsubscribe myself?

Q: I've been trying for days to unsubscribe from the djgpp mailing list. What am I doing wrong?


A : You should be sending your unsubscribe messages to the list server (not djgpp@delorie.com!), with the contents being just this:
unsubscribe djgpp
When you unsubscribe, that stops new messages from being sent to you. Messages that are already in the mail queues of various mail programs between the DJGPP list server and the machine where you receive your mail--cannot be stopped. Therefore, allow some time before you decide that your unsubscribe message didn't work. In extreme cases, when one of the machines that are forwarding mail to you is down, you can get the messages upto 5 days after you've unsubscribed.

If you think you have waited enough and the messages still keep coming, write to listserv administrator and ask him to help you.

You can also unsubscribe yourself from any of the DJGPP-related mailing lists through DJ Delorie's WWW server.

Recently, DJ has added a mail archive browser to his Web site. With this tool, you can list and read the messages by year, month and day, as well as search the last few days for something you might have missed. This service is available via World-Wide Web.

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20.5 If you don't see any message from the list ...

Q: I don't get any messages from the DJGPP list for several days. Is the list alive?


A : Try sending a message to the list and see if you get it back. If not, it is possible that your name was inadvertently taken off the list. This is known to happen sometimes (don't ask me how). Also, if your address begins to fail consistently (like "user unknown" or "unknown host"), DJ Delorie removes that address from the list, but cannot send a message to this effect, for obvious reasons. You can check if you are subscribed to any of the DJGPP-related mailing lists through DJ Delorie's WWW server. If this tells you you're not, re-subscribe yourself by sending the above subscription message to listserv, or via DJ's server. When in doubt, re-subscribe anyway (it hurts neither you, nor the list server).

If you subscribe to the weekly digest, then the problem might be that your mailer rejects the huge message size. Try the daily digest, or switch to another mailer, and see if that helps.

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20.6 Why do I get every message more than once?

Q: Why am I getting 2 and often more copies of the same message? Don't you people think I can get the idea at the first reading??


A : First, check the headers to make sure that all of the duplicate messages have their To: header addressed to the DJGPP list, not to your direct e-mail address. Often, when people reply to your post, you get the direct message, and a Cc: (the carbon copy) one via djgpp list server. This is normal behavior.

If indeed you get more than one copy of a message addressed to the list, it is possible that you have added yourself to the list several times. (This could happen if your site supports a mail exploder which re-mails DJGPP to you, and you have also subscribed yourself directly.) One way to check this would be to unsubscribe and see if you keep getting mail. Another way is to check your subscription through DJ's server. Look out for multiple subscriptions, possibly under different names/addresses. You could also write to DJ Delorie, and ask him to investigate.

Another thing to do, especially if you think it's not your fault, is to write to a user named POSTMASTER at the address of each of the machines whose names you find in the Received: headers of the bouncing messages (these are people responsible for the operation of the mail software at their sites) and ask them politely to help.

Many times this kind of problem is caused by excessive load on the list server, so everybody who can please switch to reading the comp.os.msdos.djgpp news group and unsubscribe from the list.

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20.7 DJGPP now has a news group!

Q: With so much daily traffic (about 30 messages a day), isn't it high time to create a Usenet News group?


A : Beginning June 1st, 1995, DJGPP has its News group! It is called comp.os.msdos.djgpp, and it is two-way gated to the venerable DJGPP mailing list. This means messages posted to either the mailing list or the news group will appear on both (once, let's hope ;-) ; you can read either one and post to either one, and everybody eventually sees everything. The entire traffic ends up in the mail archives on the DJ's Web server within 24 hours, and is available for searching. If you have a Usenet feed, now is the time to consider unsubscribing from the mailing list and switch to reading the news group instead, so that the load on the list server will get lower.

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21. Version 2 vs v1.x

This chapter is for those who are used to working with DJGPP v1.x and want to know more about v2 while they consider switching.

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21.1 New features in DJGPP v2

Q: What exciting new features will I find in v2 as opposed to v1.x?


A : DJGPP v2.x is a DPMI-only environment, and it includes a free DPMI host for those who don't have another DPMI provider installed. In addition, v2 features the following major improvements upon v1.1x:

If you want to help in further v2 development, check out the list of features which have yet to be done and volunteer to implement some of them.

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21.2 DJGPP environment in v2.x

Q: There's been this talk about v2 and about go32 going away in that version, but I'm confused on what the new setup will be. Could you clarify the details of this change?


A : In v1.x of DJGPP, the go32 extender was responsible for the following: In v2.x, a minority of these functions are done by a DPMI host, which is a memory-resident software required to run protected-mode programs under MS-DOS. There are a few commercial DPMI hosts (like Quarterdeck's QDPMI, Qualitas 386Max, MS-Windows 3.x and Win95, OS/2, even Linux), but DJGPP v2 comes with a free DPMI host called CWSDPMI for those who don't have one already. Loading the application into protected-mode memory (a function done in v1.x by go32) is handled by a 2KB-long real-mode stub which runs at start-up, before the application's main functions is called (the stub will also load CWSDPMI if no other DPMI host is detected). All the other custom code required to process BIOS- and DOS-related calls from protected-mode is now built into the library functions which your program calls, so there is no need for a special extender, because the application just issues DPMI calls serviced by the DPMI host.

CWSDPMI can be loaded as a TSR, even loaded HIGH into the HMA/UMB, which will make applications load much faster.

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22. Miscellany

This chapter is a hodgepodge of questions which don't belong to any of the other chapters.

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22.1 How to change a DJGPP package?

Q: I want to change cc1. How do I do this?

Q: How do I fix a bug/add a feature to one of the DJGPP programs?


A : First, get the sources. These are called *s.zip in the DJGPP distribution. The C Library sources are in djlsr201.zip. Some sources are too big, and might be split into multiple zips, all of which must be unzipped to get a complete source distribution, like this:
em1934s1.zip
em1934s2.zip
em1934s3.zip

All sources are shipped in ready-to-build form. Any diffs that come with the source distribution, like the files in the diffs/ directory, have already been applied, and any configuration scripts and/or batch files have been run.

Next, try to build the program without changing it. Some packages will have a CONFIGUR.BAT file; if so, run it first. If there is a MAKE.BAT file, run it; if not, look for a file named MAKEFILE.DJ or MAKEFILE.DJG; sometimes these will be in a subdirectory called dos/, or msdos/, or pc/. If there is such a file, then type, e.g., make -f makefile.djg, if not, just say make and see what happens. (The reason for an apparent lack of a standard here is that different packages were ported to DJGPP by different people, as best as they saw fit.) After you've successfully built the program, make your fixes and build the program the same way you did before.

Note that generally to build these programs, you must have the GNU Make program, and some makefiles require that you install additional utilities, like Sed ftp.simtel.net/pub/simtelnet/gnu/djgpp/sed118b.zip. Sometimes the makefiles won't even run under COMMAND.COM (they require a smarter shell). In that case, either get a better shell, or convert the makefile to be runnable by COMMAND, or do the required steps manually. If the Makefile is too complex for you and you can't figure out what are the necessary commands, invoke make with -n switch and see what it would have done.

If your machine lacks floating-point hardware (like a 386 without a 387, or a 486SX), then you should know that current versions of GNU Sed and GNU Make issue floating point instructions, so you will have to make provisions for loading an emulator, see above, FP Emulation. The port of Make 3.75 and later can be built so that it doesn't issue FP instructions, but you will have to get the sources and recompile Make first, as the stock version wasn't configured in that way.

If you think that you found a bug in one of the programs or libraries written for DJGPP (e.g. the C library, CWSDPMI, symify, etc.) be sure to check the list of known bugs. If your bug is not there, you can later submit it to the bug-tracking system. Before you submit a bug report, please make every effort to verify that your bug is not caused by incorrect usage, or by problems in your DJGPP installation. Reports such as "All DJGPP programs crash" or "I cannot compile any program" are clearly not bugs, because these things work for many hundreds of DJGPP users every day. If you can investigate the cause of the bug and find a solution that makes it go away, submit a bug report with all the details. If you cannot find the cause(s), I suggest posting your problem description to the news group and asking people to verify that it is indeed a bug, before you submit a bug report. The bug-tracking system includes a list of all known bugs, many of them with solutions or work-arounds; please check them before creating a new bug report.

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22.2 Where to find sample DJGPP code or a package ported to DJGPP?

Q: Where can I find an example of XXXX / a package doing YYYY ?


A : Stephen Turnbull has compiled a list of publicly available packages related to DJGPP, based on the DJGPP mailing list traffic. The list is still under construction (Steve says that many pointers have not been followed up to get host and directory references right), so it must be taken with a grain of salt. Check out Steve's list.

Here is a list of places you might look into for examples of frequently needed code fragments, or for packages people keep asking about:

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22.3 How to create symbolic links to programs

Q: How do I create symbolic links?

Q: I have this program that behaves differently depending on the name it's called. Under Unix, I just create symbolic links to achieve that, but DOS doesn't support links. Do I have to put several identical programs under different names on my disk??


A : DJGPP allows you to simulate symbolic links to programs. Generate a stub (which is a small DOS program attached to every DJGPP program by the stubify.exe program), call it by the name of the link you want, then edit its header to run another program. For example, let's say the real program is dj1.exe and we want to make a link called dj2.exe that really calls dj1.exe. First, generate a stub under the name dj2.exe. Next, run STUBEDIT to modify the new program's stub info block and change the name of the executable it runs. In this case, we'd change it to dj1:

      C:\USR\BIN> stubify -g dj2.exe
      C:\USR\BIN> stubedit dj2.exe runfile=dj1

Voila! Now, when you run dj2, it tells the stub to load the image of dj1, but pass "dj2" in argv[0].

If you use the DJGPP port of GNU Fileutils 3.13 or later, the ln program there can do the above steps for you if you say this (like on Unix):


      ln -s dj1.exe dj2.exe

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22.4 Where to find the DPMI specification?

Q: Where can I find the specifications for the DPMI functions?


A : You can find the DPMI 0.9 spec by anonymous ftp to one of the following sites:

At the Quarterdeck ftp site.

At the Oulu repository of PC-specific programming info.

The DPMI 1.0 specs are available by anonymous ftp from the Intel anonymous ftp site. (The file dpmip1.zip at the same location is the PostScript version of this spec.)

Some information about the DPMI API is also found in the Ralf Brown's Interrupt List. Look at the functions of Interrupt 31h, or search the files for the word DPMI.

You can also browse the DPMI spec on-line.

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22.5 The DJGPP Web site.

Q: Where is the DJGPP Web site?


A : Yes, DJGPP has its own home on the Internet, set up and maintained by (who else?) DJ Delorie. It has an HTML version of this FAQ list with search capabilities, the entire set of DJGPP distribution files, a searchable archive of the DJGPP mailing list and news group traffic, plus other useful and interesting information about DJGPP. For instance, did you ever wonder how DJGPP got started and what DJ's original goals were? Rejoice: the Web site includes the story of DJGPP genesis.

To visit, point your Web browser to the DJGPP Web site.

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22.6 Where to upload your contributions to DJGPP

Q: I wrote a program using DJGPP. How can I make it available to others?

Q: I found and corrected a bug in one of the programs distributed with DJGPP. Where should I put it?


A : If the program/patches are small enough, consider posting it to the mailing list or the comp.os.msdos.djgpp news group as uuencoded compressed archive (to conserve space).

If the compressed file is larger than, say, 50K bytes, it's best to upload it to a public site where everybody can get it. You can upload your contribution to a special directory on the DJ Delorie's FTP server. This directory is write-only, and it gets purged every couple of days, so be sure to write to DJ Delorie about your upload; he will then move it to the /pub/djgpp/contrib directory.

If you decide to upload, please send mail to the djgpp-announce list with a brief description of your program/patch. (The message will get reflected to both the news group and the DJGPP mailing list, so you don't have to cross-post there, but it also goes to people who only subscribe to djgpp-announce list because they want to get such announcements and nothing else.)

If your program is more than a patch or a beta version, you might consider uploading it to the DJGPP archives on SimTel.NET. If you decide to do it, write to DJ Delorie and ask him for uploading instructions. Material uploaded there gets automatically distributed to all of the SimTel.NET mirrors throughout the world, which makes it easier to get.

DJ Delorie requests that all contributed packages uploaded to his server be source-only distributions; don't bother to include libraries or pre-compiled binaries, since DJ deletes them when he opens the zip archive. This is so there will be no danger of distributing programs infected by a virus (as there are no 32-bit virus-scanners yet). Please avoid uploading self-extracting archives because DJ extracts them on a Unix machine which can't run DOS executables.

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22.7 DJGPP as cross-compiler

Q: I want to use DJGPP as a cross-compiler for Motorola 68K targets. How should I proceed about this?

Q: I want to build GCC as a Unix-to-DOS cross-compiler. What should I do?


A : If you want a cross-compiler for m68k on a DOS machine, you need DJGPP configured as host=i386-go32, and target=m68k-coff. This has been done already. The binaries there are based on GCC 2.6.0. This package is reportedly no longer supported, but if you have questions about it, you can send them to Jim Karpinski. You can also try to contact Kai Ruottu, who is the provider of DOS-hosed gcc-m68k.

An RPM (Redhat Package Maintenance) distribution of the Linux to DOS cross-compiler is available, which is based on DJGPP v2.01 and includes everything you need to create DJGPP binaries on Linux (without running DOSEmu). This package has been built by James Soutter using the instructions below; you will need Linux and RPM 2.2.7. The RPM packaged cross-compiler is available from Redhat site; the sources are also available.

For building GCC as a Unix-to-DOS cross-compiler, here are the instructions on how to do it. (Unfortunately, "make install" in the Gcc distribution does exactly the wrong thing by default, so you end up copying a lot of stuff around manually.)

First, use the original FSF distributions for Gcc and Binutils, not the source distributions from DJGPP. That's because the DJGPP archives have sources patched to compile on MS-DOS and sometimes omit files that aren't necessary for DJGPP. In particular the GCC sources lack many files that the MS-DOS build doesn't need, to conserve space.

Unpack Gcc and Binutils into a directory, let's call it X/. Thus, you have, say, X/gcc-2.7.0 and X/binutils-2.5.2. The following sequence of commands should make the job:


     mkdir X/dos-binutils
     cd X/dos-binutils
     configure --target=i386-coff-go32
     make CFLAGS=-O
     
     mkdir -p /usr/local/i386-go32-msdos/bin
     
     cd binutils
     cp ar c++filt objcopy objdump size /usr/local/i386-go32-msdos/bin
     cp nm.new /usr/local/i386-go32-msdos/bin/nm
     cp strip.new /usr/local/i386-go32-msdos/bin/strip
     
     cd ../gas
     cp as.new /usr/local/i386-go32-msdos/bin/as
     cp gasp.new /usr/local/i386-go32-msdos/bin/gasp
     
     cd ../ld
     cp ld.new /usr/local/i386-go32-msdos/bin/ld
     
     cd ../../..
     mkdir X/dos-gcc
     cd X/dos-gcc
     configure --target=i386-go32-msdos
     # Note: this produces errors building libgcc.a.  Ignore them.
     # The libraries will come from the cross-compiler kit.
     make LANGUAGES=c CFLAGS=-O
     
     cp xgcc /usr/local/bin/gcc-dos
     cp cc1 /usr/local/i386-go32-msdos/bin/cc1
     cp cccp /usr/local/i386-go32-msdos/bin/cpp

Unzip the DJDev and Gcc distributions in, say, /usr/local/djgpp. Ideally, build libgcc.a on a DOS machine, or get it from the djcrx200.zip archive.

Remove all ^M characters from include files (you can compile DTOU.c on the Unix box to make this easier). Alternatively, use the -a switch to UnZip when unzipping the archives.

Change lib/djgpp.lnk to use "coff-i386" instead of "coff-go32" and remove the ^M characters from that file also.


     mkdir -p /usr/local/lib/gcc-lib/i386-go32-msdos/2.7.0
     cd /usr/local/lib/gcc-lib/i386-go32-msdos/2.7.0
     ln -s /usr/local/djgpp/include .
     ln -s /usr/local/djgpp/lib/* .

Build stubify and install it in /usr/local/i386-go32-msdos/bin. You might need to insert these two lines at the beginning of stubify.c:

       #include <sys/types.h> 
       #include <unistd.h> 

That's it! To build a program for DOS, say something like this:

      gcc-dos hello.c -o hello.exe

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22.8 GCC says "garbage at end of number"

Q: There is a severe bug in GCC: it says "garbage at end of number" for this line:


      i = 0xfe+0x20;

Ain't it silly that such a great compiler would fail so miserably?


A : That's not a bug, that's a feature of the ANSI C language definition. By ANSI rules, the above expression is a single preprocessing token, unless you place whitespace in front of the plus sign. The reason for this seemingly counterintuitive feature is the syntax of floating-point constants in which letters `e' and `E' followed immediately by a sign signal a decimal exponent. You can use the -traditional compiler switch to turn this feature off (together with a plethora of other ANSI features; see the GCC docs for details).

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22.9 What should sizeof (struct xyzzy) return?

Q: When I call sizeof on a struct, I sometimes get values which are larger than the sum of the sizes of the struct fields, whereas in Borland C++ I always get the correct result. Is it a bug in GCC?

Q: I have a program that reads struct contents from a binary file. It works OK when compiled with BC, but reads garbage when compiled with DJGPP. This must be a bug in DJGPP, right?


A : No, it's not a bug. GCC generates 32-bit code, and in that mode, there is a significant penalty (in terms of run-time performance) for unaligned accesses, like accessing a 16-bit short which isn't aligned on a word boundary, or accessing a 32-bit int which isn't aligned on a dword boundary. To produce faster code, GCC pads struct fields so that each field can be accessed without delays; this sometimes produces struct size which is larger than the sum of the sizes of its fields. If you need to minimize this padding (e.g., if your program uses large arrays of such structs, where padding will waste a lot of memory), lay out your structures so that the longer fields are before the shorter ones. For example, let's say that you have a struct defined thus:

       struct my_struct {
         char name[7];
         unsigned long offset;
         double quality;
       };

To make such a struct use the least number of bytes, rearrange the fields, like this:

Note: Note that this still allows the struct to be padded at the end, though.


       struct my_struct {
         double quality;
         unsigned long offset;
         char name[7];
       };

If the layout of the structure cannot be changed (e.g., when it must match some external specification, like a block of data returned by a system call), you can use the __attribute__((packed)) extension of GCC (See the "Type Attributes" section of the "GNU C/C++ Manual".) to prevent GCC from padding the structure fields; this will make accesses to some of the fields slower.

Beginning with version 2.7.0, GCC has a command-line option -fpack-struct which causes GCC to pack all members of all structs together without any holes, just as if you used __attribute__((packed)) on every struct declaration in the source file you compile with that switch. If you use this switch, be sure that source files which you compile with it don't use any of the structures defined by library functions, or you will get some fields garbled (because the library functions weren't compiled with that switch). Alternatively, you could declare any single structure to be packed, like so:


       struct {
         char name[7];
         unsigned long offset;
         double quality;
       } __attribute__ ((packed));

However, note that the latter will only work when you compile it as a C source; C++ doesn't allow such syntax, and you will have to fall back to declaring each struct field with the packed attribute. Therefore, it's best to only use declarations such as above if you are certain it won't be ever compiled as a C++ source.

The padding of struct fields should be considered when you read or write struct content from or to a disk file. In general, this should only be done if the file is read and written by the same program, because the exact layout of the struct fields depends on some subtle aspects of code generation and the compiler switches used, and these may differ between programs, even if they were compiled by the same compiler on the same system. If you do need this method, be aware of the struct field padding and don't assume that the number of the file bytes that the structure uses is equal to the sum of the fields' sizes, even if you instructed the compiler to pack structs: GCC still can add some padding after the last field. So always use sizeof struct foo to read and write a structure.

Another problem with porting programs that read structs from binary files is that the size of some data types might be different under different compilers. Specifically, an int is 16-bit wide in most DOS-based compilers, but in DJGPP it's 32-bit wide.

The best, most robust and portable way to read and write structs is through a char buffer, which your code then uses to move the contents into or out of the struct fields, one by one. This way, you always know what you are doing and your program will not break down if the padding rules change one day, or if you port it to another OS/compiler. The ANSI-standard offsetof macro comes in handy in many such cases.

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22.10 C++ doesn't pack structs!

Q: When I use struct ffblk from the header dir.h in a C++ program, I get garbage in some fields of the structure!


A : There is a known bug in GCC 2.7.2: the C++ compiler effectively ignores the __attribute__((packed)) directives, so the structures end up being not packed. DJGPP v2.01 comes with GCC 2.7.2.1 which corrected that bug, so upgrade. As a work-around, surround the declaration of the structure that needs to be packed with #pragma pack , like this:

       #ifdef __cplusplus
       #pragma pack(1)
       #endif
       .
       .
       .
       #ifdef __cplusplus
       #pragma pack()
       #endif

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22.11 How to avoid "Abort, Retry, Fail" messages

Q: How do I write a program that accesses floppy and CD-ROM drives, but avoids popping that "Abort, Retry, Fail?" message from DOS?

Q: Other DOS compilers supply a function named harderr or _harderr to hook the critical-error interrupt 24h, but DJGPP doesn't seem to have these...


A : Under DPMI, Int 24h is always hooked by the DPMI server, since Int 24h is issued by the real-mode DOS code, and it is not possible to terminate a DPMI client (like DJGPP program) from real mode, if you press A in response to that prompt. The default handler under most DPMI servers will just set AL register to 3 and do an IRET , thus silently failing the DOS call that triggered Int 24h. The DJGPP startup code also hooks the protected-mode Int 24h with a handler that fails the DOS call as described above. So in most circumstances you won't see that DOS prompt at all; your program will just see a failed DOS call.

However, some DPMI hosts (notably, QDPMI), will sometimes crash your program if it generates Int 24h, for instance when you access an empty floppy drive. In such cases, or when the default action of failing the DOS call is not good enough, you will have to hook Int 24h with your handler. This should be done in exactly the same manner as hooking hardware interrupts (see how to set an interrupt handler), because Int 24h is one of the few software interrupts that, like all hardware interrupts, are always reflected to the protected-mode handler first. Note that CWSDPMI currently doesn't support hooking Int 24h; if you set an interrupt handler, it won't be called.

There are ways to avoid program crashes due to Int 24h (under those DPMI hosts that exhibit this buggy behavior) other than to install a handler for it. For instance, you can test if the floppy drive is empty with a BIOS call before accessing it with DOS functions; there are also similar ways to check if a CD-ROM drive is empty. The library function getmntent (See the "getmntent" section of the "libc.a reference".) can be used to detect all the drives that can be safely accessed by DOS; or you can borrow some of the internal functions used by getmntent from the library source distribution.

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22.12 What is that go32-v2.exe program?

Q: What is go32-v2 for?


A : The go32-v2 program does the following:

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22.13 What is DXE?

Q: What is DXE?

Q: Can I make a DLL using the DXE support?

Q: Where can I find information or examples about writing/loading the DXE files?


A : DXE is a limited facility to dynamically load code which is rarely needed in DJGPP. An example is the floating-point emulator code (see the details of DJGPP FP emulator) which is only used on those few machines that lack an FPU. The DXE design is intentionally limited to keep it as simple as possible, so that the code that loads a DXE could be small (it's a few hundreds bytes). Because of this, there are a number of limitations in the DXE mechanism that prevent using it for full-fledged dynamic linking (i.e., a DLL). For instance, the DXE module cannot access variables or functions in the main module. Unloading a DXE is also not supported (but I'm told you can add this by making afew simple changes in the C library).

The only place you can find some docs and examples of writing and using a DXE is in the file djtst201.zip in the DJGPP "tests" distribution. The example there is exceedingly simplistic, but then so is the entire DXE mechanism...

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22.14 Long Filenames Don't Work!

Q: I cannot make Info find some of its files under Win95...

Q: Why does Make behave as if some of the files were not there?


A : Are you running DJGPP v2.0 on Win95 with long filename support enabled (LFN=y in the environment)? If so, set LFN=n from the DOS prompt and try again. If the problems go away, they are probably due to known bugs in some v2.0 programs wrt the LFN support. Make and Info which came with DJGPP v2.0 are two programs which are known to reveal these bugs. Before you decide that you are a victim of these bugs, though, make sure that all the files that your programs need to access have been renamed to their long names. For example, if Make needs to find a file called ALongFileName.cc (because the Makefile tells it to build ALongFileName.o), make sure there indeed is such a file in the directory. Sometimes people use archive tools (like PKZIP ) that truncate long names, even on Win95, when they open an archive, which leaves you with names like alongfil.cc, which is not the same as the original name when LFN is supported. Be sure to use archivers that support long filenames, e.g. use DJTAR when you open .tar.gz archives, or rename all the files to their original long names after you open the archive.

If the problems persist even though the filenames are correct, upgrade to DJGPP v2.01 or later, where all programs should support long filenames properly. If you cannot upgrade, you will have to disable LFN support (set LFN=n from the DOS prompt, setting it in DJGPP.ENV does not always work in DJGPP v2.0).

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22.15 Make says "missing separator"

Q: When I invoke Make, it refuses to do anything and prints this cryptic message:


       makefile:10: *** missing separator.  Stop.

Now what kind of excuse is that?
A : Unlike most other DOS Make programs which accept any whitespace character at the beginning of a command in a rule, GNU Make insists that every such line begins with a TAB. (Most other Unix Make programs also require TABs.) Make sure that the line whose number is printed in the error message (in this case, line 10) begins with a TAB.

There are editors that replace TABs with spaces, so even a Makefile that used to work can become unworkable if you edit them with such an editor.

Another, more rare, cause of the above error message is if you use static pattern rules (with the % character) incorrectly. Read the documentation that comes with Make carefully and try to find the error.

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22.16 What is in that zoneinfo directory?

Q: When I installed DJGPP v2, it created a directory named zoneinfo with a lot of small files that take up 3.5MB of my disk space. What are they for? Can I delete them?


A : These files exist so that time-related library functions can correctly calculate the offset between the local time and the UTC (Universal Coordinated Time). This offset is required when you get files from another time-zone, like from the Internet, or when you download an archive that was compressed in another time-zone. If you don't care about file time stamps being incorrect in such cases, you can delete all those files and never look back.

You might wonder why we need all these zoneinfo files when the UTC offset is required. Well, the simplest way to tell programs what the UTC offset is, is to have the user specify a single number which is the offset; but then this number needs to be changed twice a year, to accommodate for the daylight saving time. Another, not-quite-so-simple way is to have the user specify the current UTC offset and the DST rules; but this is a tedious and error-prone process, and many users get it wrong. Both of these methods have the drawback that if the rules change, programs misinterpret old time-stamps, since they treat them according to new rules. Using a table that is read from a file and includes the offset calculation rules for every year avoids all these problems and requires the user to point the TZ environment variable to the file that is pertinent to his/her time zone, which is easy:


      set TZ=c:/djgpp/zoneinfo/israel

or

      set TZ=c:/djgpp/zoneinfo/us/alaska

To find the rule suitable for your location, look into the src subdirectory of zoneinfo and browse the file whose name is your continent/part of the world. If no binary file exists with the name of your zone, you can create one with using the time-zone compiler zic, whose source is also in the src subdirectory.

A public domain time-zone database exists, and is updated from time to time with the latest world-wide changes to the offset calculation rules. (The rules change because politicians in different countries make laws that change the local clock settings.) The contents of the zoneinfo directory which comes with DJGPP is based on this database, but if you want the latest rules, you can download them from the net as tzdata*.tar.gz; tzcode*.tar.gz in the same directory includes the programs that can be used to generate the offset tables from their source in tzdata*.tar.gz, the latest implementations of POSIX library functions that use time-zone information, and the man pages that document the rules and the software. The last update as of this writing was in May 1996.

On any single machine, you don't need more than a single file from that directory, which is the file for your time zone; once you find that file, you can safely delete the rest. But if you distribute a program that uses the TZ setting, you will have to include all of the files, or tell your users how to get and install them.

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22.17 Generating the FAQ in your favorite format

Q: How can I generate the FAQ list in a format I'm used to?


A : First, you need to get the FAQ sources. The sources of the latest version of this FAQ list can always be found as faqNNNs.zip on DJ Delorie's server and on SimTel.NET mirrors. This includes the source file (written in Texinfo), and all the auxiliary tools required to produce the Info, plain-ASCII, HTML, and a few other versions of the FAQ list; the FAQ in all these formats is available in a separate ZIP archive as faqNNNb.zip from DJ Delorie's server or from SimTel.NET mirrors. Currently, this includes the Info version, the text (ASCII) version and an HTML version as a single large .html file. More formats will be available as the tools for their generation are developed/tested.

If none of these formats is good enough for you, here are some tools available to generate the FAQ list in other formats. If you know about any format not mentioned below that can be generated using widely available tools, please drop me a note so I could update this list and consider that format or those tools for inclusion in a future release of the FAQ. If you develop any such tools, consider uploading them to a site where they will be publicly available, and tell me about that site.

Note that the FAQ source is a heavy user of the Texinfo macro facility, so any conversion program that doesn't support Texinfo macros will probably have hard time coping with the FAQ. When confronted with this problem try feeding the converter with the macro-expanded version of the FAQ (the Makefile in the source distribution has a special target for such cases).

A program called Makertf can reportedly be used to convert a Texinfo sources of this FAQ to the Rich File Format which can then either be browsed by an RTF browser (such as Adobe Acrobat) or converted into a Windows Help file with a Windows Help compiler. Makertf is available from CCT mirrors. The Windows Help Compiler is available via anonymous ftp from the Microsoft ftp site.

There also a program called INFNG that can be used to convert the Info (not Texinfo) version of the FAQ to the Norton Guide format. INFNG can be downloaded from the DJGPP archive.

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23. About this FAQ

Maintainer: Eli Zaretskii.

This FAQ is Copyright (C) 1994, 1995, 1996, 1997 by Eli Zaretskii. It may be freely redistributed with the DJGPP package or any part thereof, provided that you don't prevent anybody else from redistributing it on the same terms, and that this copyright notice is left intact.

Comments about, suggestions for, or corrections to this FAQ list are welcome. Please make sure to include in your mail the version number of the document to which your comments apply (you can find the version at the beginning of this FAQ list).

Much of the info in this FAQ list was taken from the DJGPP mailing list/news group traffic, so many of you have (unbeknownst to you) contributed to this list. The following people read this list in its previous versions and provided useful feedback, comments, information and/or suggestions:


     John M. Aldrich
     Anthony Appleyard
     John Bodfish
     Francois Charton
     Bill Currie
     Bill Davidson
     DJ Delorie
     Tom Demmer
     Juergen Erhard
     Jeremy Filliben
     James W. Haefner
     Koen Van Herck
     Robert Hoehne
     Gordon Hogenson
     Harry Johnston
     Martynas Kunigelis
     Pieter Kunst
     Y. Lazarovitch
     Alexander Lehmann
     Marty Leisner
     Dave Love
     Rob Nader
     Eric Nicolas
     Elliott Oti
     Esa A E Peuha
     Walter Prins
     Steve Salter
     Charles Sandmann
     Terrel Shumway
     Andrew Szymkowiak
     Launey Thomas
     Chris Tilbury
     Stephen Turnbull
     Santiago Vila
     Ronan Waide
     Morten Welinder
     Anthony Edward Wesley
     Mark H. Wood

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24. Topic Index

This is an alphabetical list of all the topics covered in this FAQ. Use it to search for a description of your problem and follow the link to find the answer(s).

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25. Program Index

This index lists the problems and solutions by the program/package to which they pertain. If you know what program or package gives you the trouble, look it up here.