Publications Repository - Helmholtz-Zentrum Dresden-Rossendorf

1 Publication

Realtime 3D graphics and VR with Kotlin and Vulkan

Günther, U.; Harrington, K.

This talk is gonna be about the scenery framework, a framework we have developed for visualising geometry and large volumetric data (TB+) using Kotlin and Vulkan or OpenGL. Coroutines, Kotlin's conciseness and syntactic sugar enabled the efficient codebase of scenery to integrate with popular image processing tools, and support Virtual Reality rendering, both on headsets and on distributed multi-projector systems like CAVEs. We'll show code, demos, lessons learned, and demonstrate how we use the framework in a visualisation software for end users, sciview, that we have also developed.

Keywords: visualisation; rendering; kotlin; java; jvm

Related publications

  • Open Access Logo Lecture (Conference) (Online presentation)
    FOSDEM 2021, 06.-07.02.2021, Brussels/online, Belgium

Permalink: https://www.hzdr.de/publications/Publ-33910
Publ.-Id: 33910